Thunderstore
ModdedValheim
2021.03.05 23:05 der_grinch_69 ModdedValheim
Welcome to the Modded Valheim Community! Post, Exchange ideas, Present New Mods, or Suggest Ideas for New Ones! Developers are welcome to post their creations here!
2016.04.30 05:32 Fresh4 Hot Dogs, Horseshoes, and Hand Grenades
Official subreddit for Hotdogs Horseshoes & Hand Grenades (H3VR for short)
2020.04.30 05:41 Smellygoat235 H3VR Mods
The official (as much as it can be) subreddit for modding of the popular VR game, Hotdogs Horseshoes and Handgrenades! Join our discord server: https://discord.gg/83yTrfr
2023.03.25 02:47 douglasrac Slim Pilers
Anyone successfully using SlimPiler by Raptor? I installed and seems nothing changed.
I need that for Graphene production, from Fire Ice. The bluebelt that takes graphene to the logistic tower is 100% full. And the regular stacker uses 3 grid squares which is impossible to fit on regular design. I thought a piler that is slim like the proliferator would be ideal and found that mod. But doesn't seem to be working.
SlimPiler Thunderstore - The Dyson Sphere Program Mod Database submitted by
douglasrac to
Dyson_Sphere_Program [link] [comments]
2023.03.25 01:22 lemosine11 Spawn that mod errors, mobs in places they should not be
Anyone have any idea how to fix this, when i start my server all mobs are everywhere.
It was all installed using Thunderstore Mod Manager.
EDIT: Does anyone have a reference on how it should be spelled? I checked the github and had no success. This is a fresh install and I have modified nothing in any files.
[Message:Spawn That!] Loading local spawner configs took: 00:00:00.0270359
[Message:Spawn That!] Loading world spawner simple configurations
[Message:Spawn That!] Loading world spawner configurations.
[Warning:Spawn That!] spawn_that.world_spawners.T1Dvergr.cfg, Line 171: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T1Dvergr.cfg, Line 205: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T1Dvergr.cfg, Line 239: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T1Dvergr.cfg, Line 273: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T1Dvergr.cfg, Line 307: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 4: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 38: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 72: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 106: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 140: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 174: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 210: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 244: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 278: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 312: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 346: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 380: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 416: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 450: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 484: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 518: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 552: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkMeadows.cfg, Line 586: Unable to parse 'DarkMeadows'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T2Dvergr.cfg, Line 171: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T2Dvergr.cfg, Line 205: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T2Dvergr.cfg, Line 239: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T2Dvergr.cfg, Line 273: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.T2Dvergr.cfg, Line 307: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 4: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 38: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 72: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 106: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 140: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 174: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 210: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 244: Unable to parse 'DarkBlackForest'. Verify spelling.
[Warning:Spawn That!] spawn_that.world_spawners.WorldSpawnersDarkBlackForest.cfg, Line 278: Unable to parse 'DarkBlackForest'. Verify spelling.
submitted by
lemosine11 to
ModdedValheim [link] [comments]
2023.03.24 12:23 GMcGroarty80 Blackbane Roleplay [Roleplay, Modded] Chapter 3: Egg-actly what she deserves!
Blackbane RP is an established RP community mainly based in North America but lucky enough to have great people from all around the world call this home. With the dragon queen slain our adventurers have moved into the plains in search of the source of the oozing tar pits that litter the land. Rumour has it that they are the physical manifestation of Yagluth, seeping through the soil. Our Valheim server is heavily curated, configured with several QoL mods to make the game feel more fleshed out, a profession system, a player marketplace, banker and transmog system to make your character look and feel the way you want them to. We have the Epic Loot mod set to offer weapon and gear customization as well as end game content for groups to contend with. We will be using a more slowed down progression system and opening content for people as the demand warrants it. As a community, we are committed to growing and investing in additional custom mods that would fit our little slice of Valhalla. Our server modpack is listed @ https://valheim.thunderstore.io/package/Blackbane_Roleplay/Blackbane_Roleplay/ If you are looking to apply check out our discord @ https://discord.gg/WYQ8Y6X5vH Hope to see you in Valheim, Skål submitted by
GMcGroarty80 to
ValheimLFG [link] [comments]
2023.03.24 03:43 GnarlsGrodin How to mod Valheim on Steam Deck - video
https://youtu.be/bC0zKS7HecI Here are step by step instructions on how to mod Valheim on the Steam Deck. This will install the BepInExPack for Valheim, but you will need to add mods manually.
Link to download BepInExPack -
https://valheim.thunderstore.io/package/denikson/BepInExPack\_Valheim/
Text to enter in Steam Valheim properties -
./start_game_bepinex.sh %command%
Link to reddit post from droidsquiggle and TaragonRift with the instructions I followed -
https://www.reddit.com/SteamDeck/comments/unwxuo/how\_to\_install\_mods\_for\_valheim/
Instructions from Reddit user TaragonRift -
"I downloaded
https://thunderstore.io/package/download/denikson/BepInExPack\_Valheim/5.4.1901/ Copied to /home/deck/.local/share/Steam/steamapps/common/Valheim/
Make sure to copy the contents under BepInExPack_Valheim to this location.
I used the built in explorer to set "start_game_bepinex.sh" to executable. I right moused clicked on the file, selected property and then permissions and then clicked on the executable checkbox.
After that I went back to game mode and under settings (the gear on the right) under Valheim I selected Properties, General and then on the very bottom is an Advanced options where I entered ./start_game_bepinex.sh %command%
After that I start up Valheim and on the upper left in the main menu I saw one plugin installed.
After that you can install plugins by going to the /home/deck/.local/share/Steam/steamapps/common/Valheim/BepInEx/plugins folder and copy the plugins there."
submitted by
GnarlsGrodin to
valheim [link] [comments]
2023.03.24 03:42 GnarlsGrodin How to mod Valheim on Steam Deck - Video
https://youtu.be/bC0zKS7HecI Here are step by step instructions on how to mod Valheim on the Steam Deck. This will install the BepInExPack for Valheim, but you will need to add mods manually.
Link to download BepInExPack -
https://valheim.thunderstore.io/package/denikson/BepInExPack\_Valheim/
Text to enter in Steam Valheim properties -
./start_game_bepinex.sh %command%
Link to reddit post from droidsquiggle and TaragonRift with the instructions I followed -
https://www.reddit.com/SteamDeck/comments/unwxuo/how\_to\_install\_mods\_for\_valheim/
Instructions from Reddit user TaragonRift -
"I downloaded
https://thunderstore.io/package/download/denikson/BepInExPack\_Valheim/5.4.1901/ Copied to /home/deck/.local/share/Steam/steamapps/common/Valheim/
Make sure to copy the contents under BepInExPack_Valheim to this location.
I used the built in explorer to set "start_game_bepinex.sh" to executable. I right moused clicked on the file, selected property and then permissions and then clicked on the executable checkbox.
After that I went back to game mode and under settings (the gear on the right) under Valheim I selected Properties, General and then on the very bottom is an Advanced options where I entered ./start_game_bepinex.sh %command%
After that I start up Valheim and on the upper left in the main menu I saw one plugin installed.
After that you can install plugins by going to the /home/deck/.local/share/Steam/steamapps/common/Valheim/BepInEx/plugins folder and copy the plugins there."
submitted by
GnarlsGrodin to
SteamDeck [link] [comments]
2023.03.24 02:19 Ravenloff ItemDrawer mod nowadays
I noticed that this mod, which hadn't gotten much love previously, had just been updated a few months ago. Does anyone that uses this mod know what was changed? The Thunderstore description didn't really specify. Last time I played (right after H&H), I still needed to grab another mod to make it work because it conflicted with the craft from containers on Thunder. I think I had to go grab another one from Nexus to make it work, but, honestly, when it DOES work, I can't imagine playing any other way.
Number and items at a glance? Yes, please. Plus an entire wall of them just look awesome, lol. Number and items at a glance? Yes, please. Plus an entire wall of them just look awesome, lol.
submitted by
Ravenloff to
valheim [link] [comments]
2023.03.22 23:30 GayObeseWhaleLover ThunderStore rounds not working
Me morbidly obese 12 year old is having trouble getting rounds to work every time i boot up modded rounds it doesnt say unbound rounds
submitted by
GayObeseWhaleLover to
Overwolf [link] [comments]
2023.03.22 22:41 coolapplebees11 Teleporter freezes in Modpack in multiplayer
im not sure if im aloud to post mod related things in this reddit but and if not please do correct me but its as the title says the teleporter freezes in Modpack in multiplayer please let me know if any off these mods are unstable or bad to use
Mod Pack Page Dependency strings submitted by
coolapplebees11 to
riskofrain [link] [comments]
2023.03.22 22:34 coolapplebees11 Teleporter Freezing in Multiplayer
Its just as the title says the teleporter freezes and doesnt continue onto the first stage in my modpack please let me know if theres a mod that doesnt look good or is known to do this
Store Page ModPack/DPS submitted by
coolapplebees11 to
RiskofRain2_Mods [link] [comments]
2023.03.22 18:40 LockeColeFF Looking for a character mod I had once...
For ROR2. I remember playing a character that looked like an armored knight with a huge axe. I remember one of his abilities was jumping in the air and coming down hard with his axe and creating an AOE that did different damage based on the number of enemies in range of the attack. His dash ability I think had ethereal skulls follow him or something like that. Main colors were purple/pinkish. I'd like to download it again but I can't remember what it was called and I can't find it in the Thunderstore.
Any help would be appreciated.
submitted by
LockeColeFF to
riskofrain [link] [comments]
2023.03.21 13:54 VaLightningThief Any genuine recommended mods?
Okay, so I don't really see any posts (unless I'm blind) and all the places that suggest mods are like journalist websites saying the Goku mod or whatever. Once I finish the game for the first time I'd like to add some mods. Is ti best to just click Most Downloaded on thunderstore and see what I like?
I'm looking for some QOL and Class additions mostly. I've also seen one that seems like a whole fully fledged DLC? If anyone has any suggestions please let me know (looking for loreish friendly, but all I mean is don't say use goku, cos I will, but that's not what I'm looking for at the minute)
Also do modded classes replace the ones we have, or do new squares open up?
submitted by
VaLightningThief to
riskofrain [link] [comments]
2023.03.21 12:16 GMcGroarty80 Blackbane Roleplay [Roleplay, Modded] Chapter 3: Egg-actly what she deserves!
Blackbane RP is an established RP community mainly based in North America but lucky enough to have great people from all around the world call this home. With the dragon queen slain our adventurers have moved into the plains in search of the source of the oozing tar pits that litter the land. Rumour has it that they are the physical manifestation of Yagluth, seeping through the soil. Our Valheim server is heavily curated, configured with several QoL mods to make the game feel more fleshed out, a profession system, a player marketplace, banker and transmog system to make your character look and feel the way you want them to. We have the Epic Loot mod set to offer weapon and gear customization as well as end game content for groups to contend with. We will be using a more slowed down progression system and opening content for people as the demand warrants it. As a community, we are committed to growing and investing in additional custom mods that would fit our little slice of Valhalla. Our server modpack is listed @ https://valheim.thunderstore.io/package/Blackbane_Roleplay/Blackbane_Roleplay/ If you are looking to apply check out our discord @ https://discord.gg/WYQ8Y6X5vH Hope to see you in Valheim, Skål submitted by
GMcGroarty80 to
ValheimLFG [link] [comments]
2023.03.20 15:23 Pannchetta Respawn bug?
Been playing Valheim for a while now and this is the first time this has happened. I was messing about in a dangerous location so I decided to put up a little temporary base. Fortified a crumbling stone tower and built myself a portal so when i died i could easily get my stuff back. Well, i died but didn't respawn back at home, i respawned on the floor of my temporary base. That's weird, grabbed my stuff and carried on. Next time i died, i respawned back at my home. Okay, so now I decide to go on a long journey mapping the coast by foot, spend a night in the woods, running away from/fighting trolls and grey dwarves, manage to live to walk allll the way back to my temp base again and then I get killed just outside the moat. This time when I respawn, I'm way the hell out there where I was exploring in the middle of the woods. I am almost immediately killed again and this time respawn in the proper home. I didn't build/claim any beds either time. I am running a few mods through the thunderstore, so it could be something there. Anyone else experience this?
submitted by
Pannchetta to
valheim [link] [comments]
2023.03.20 13:44 Adam_is_thebeast thunderstore mod manager not working?
My thunderstore mod manager won't let me play modded rounds, and i have tried a lot of things, and i can't figure out how to fix it. Any idea how to fix it?
submitted by
Adam_is_thebeast to
u/Adam_is_thebeast [link] [comments]
2023.03.20 11:28 keitamaki Mod to hide large map but show minimap?
I was using
mapbegone but it seems to have broken with the latest patch and I'm not seeing any evidence that there are plans to update it. So does anyone know any other options for playing a nomap game but which shows the minimap?
I've tried
Loki's Immersion Mod but it doesn't appear to let you separate the functionality of the minimap from the main map.
submitted by
keitamaki to
ModdedValheim [link] [comments]
2023.03.20 06:37 888Kraken888 Does Valheim Plus 9.9.1.1 work with the latest build?
Title friends. I’m using R2Modman and Thunderstore and this is the latest release from 3 months ago.
I’m terrified about losing stuff. Item Drawers for example omfg…..
Thanks.
submitted by
888Kraken888 to
ModdedValheim [link] [comments]
2023.03.19 21:13 Fleef69 Need help fixing a thingy with an asset bundle for a bugged Risk of Rain 2 skin mod that isn't mine but isn't being developed anymore (pls)
Hey so I really didn't wanna bother anybody on here since this is an incredibly trivial thing I guess. But there's this Risk of Rain 2 skin mod I like to use, and it stopped being developed 2 years ago, but the dev left in this annoying bug where this annoying tiny floating cube is at the top of the skin model. So I was like okay how can I remove it. I have ideas for games and plan on learning Unity eventually but I don't have the time to at the moment, and currently have next to no knowledge of anything about it. But I'm incredibly stubborn and really want to fix this because nobody online has yet to help me. I figured out that there's such a thing as an asset bundle and there's certain assets in this bundle that are just cubes and aren't necessarily being used I don't think, and I figured if I could just somehow go into the asset bundle and get rid of those assets and leave the ones actually being used it would fix it. I've extracted the assets but only the assets and not whatever else might be in there that I'm unaware of. So far I haven't figured out a way to simply go in, remove the unused assets, and leave the rest untouched. Since I'm sure there's also some code involved in properly making an asset bundle rather than just compiling a bunch of assets and that's it. Unless that is just how it's done. In which case I'm still struggling to figure that out. So if anybody could do literally anything to help me at all whatsoever it would be much appreciated. Or if this is totally irrelevant at least direct me to a place where I can go to receive help. Because at this rate I don't really know if I'm looking for the right info and I figured you guys would probably know what exactly I am supposed to do in a situation such as this. I just really wanna solve this one issue so I can be done with it and move on to other things. Cause this particular skin is really dope and is one of my favs but I can't use it because the annoying tiny floating cube bothers me way too much. Mod is this just in case anybody wants to know I guess:
https://thunderstore.io/package/Liamono/Infiltrator_Fem_Bandit/ and once again sorry if this is totally irrelevant or I shouldn't have posted this here. It's just that nowhere else online (including the albeit relatively small subreddit seemingly dedicated to Risk of Rain 2 modding) has provided any help so I figured why not try here. Maybe somebody can give me some useful info idk. It's worth a shot I guess.
submitted by
Fleef69 to
Unity3D [link] [comments]
2023.03.18 19:53 ThiccGuy01 About mods
Does mod.io and thunderstore mods overlap? For example, if I were to download mod.io content and thunderstore content (not overlapping mods obviously) and then launch the game from thunderstore, would it only use those mods or would it overlap with mod.io?
submitted by
ThiccGuy01 to
BONELAB [link] [comments]
2023.03.18 17:52 KERMITUSPRIME How do you get thunderstore on steam deck?
I’ve been trying to download mods for TABS but thunderstore just won’t install.
submitted by
KERMITUSPRIME to
SteamDeck [link] [comments]
2023.03.18 11:06 EpicPro525 i modelled this guy today ruule
2023.03.18 08:03 Substantial-Sock-214 Is it true that I can’t play Bonelab Fusion because I bought it from the Oculus Store?
Ok so I play pcvr with a Quest 2 and I’ve been downloading mods for a while on Bonelab (mods.io) on my pc, but I just found out about code mods from Thunderstore and there’s some really cool ones including the Fusion mod so I watched some tutorials on how to download it but I can’t because in every one of those videos they go into some steam folder which I don’t have because I bought it from the Oculus Store, I bought it from there in the first place so that I would get a free copy of it on my Quest just from buying it on pc. What do I do?
submitted by
Substantial-Sock-214 to
BONELAB [link] [comments]
2023.03.18 01:39 Dehydrated_Mud [MOD] Community DLC v0.1 - For The Tanks
| Hello! For the last few months I've been working towards making a mod in For The King. I started because I was frustrated enemies could us AoE to get around taunt, so I set out to fix it. One thing led to another and now I have added items, custom character models, and a custom character skills system. I've never been one to enjoy mods in most games, because most seem to make big changes that break my immersion. As a result I have endeavored to extend the game in its original spirit in an effort to make it as seamless as possible. I would greatly appreciate feedback, and encourage all of you to participate in the mod's development! Here is a discord server where you can talk about the mod and suggest changes or new features. I hope you enjoy! If you are interested in modding the game yourself, there is also a discord for that. **Remember, do not report bugs to IO games when you are using a modded client. Always report to the developer!** *** Installation If you are new to FTK mods, I highly recommend you download and install the Thunderstore Mod Manager. It will do everything for you. Simply install the mod manager, select For the King, and select the mods you wish to install. If you already know how to use mods for FTK manually, then you can download the zip and install manually if you wish. The mod is available for download here You may also see the code and follow the project on Github (also a couple more demo videos on there as well). *** Feature List New Characters Paladin The Paladin is a brand new support character, designed to take the heat away from her squishy allies while also using her abilities to keep the party alive. Combined with the taunt rework, she is a stalwart ally. While very strong in the early game, she tends to fall off in the mid game due to a lack of vitality weapons. She sports an all-new skinset modeled by yours truly (all 3D assets are made by me, unless otherwise stated). https://i.redd.it/yfozaf914eoa1.gif https://preview.redd.it/tgl9jxc24eoa1.png?width=280&format=png&auto=webp&s=89889c55daddf106ebed59b5add37b3ff8cf87eb Stats (Journeyman/Master) - Vitality: 84
- Strength: 70
- Intelligence: 40
- Talent: 50
- Awareness: 60
- Speed: 70
- Luck: 50
Skills Focus Healer When the paladin uses focus on an attack, each party member is healed for 10% of their max HP. In the overworld, if paladin uses focus (movement, stat check, etc.) at the end of that turn friendly players within a 2 hex radius are healed for 15% of their max HP. - The healing is not increased if more than one focus is applied.
- The attack must hit the target in order for the party to receive healing.
https://reddit.com/link/11u9gn2/video/cm9esbr84eoa1/player Divine Intervention When paladin kills an enemy, her lowest health ally is granted protection. https://reddit.com/link/11u9gn2/video/tisn6vec4eoa1/player *** New Weapons The Defibrillator The Defibrillator is the first in a line of hammers attuned to vitality. The Defibrillator is a mid/late-game, one handed weapon intended to make vitality builds viable. https://preview.redd.it/vufa197f4eoa1.jpg?width=220&format=pjpg&auto=webp&s=ed0c409848fd01832d69ce65d22c863b02e70529 Pugio Allegedly, this exists somewhere in the game already. However this Pugio is intended to serve as the paladin's starting weapon. The Pugio is (as far as I know) unique in that it gains 2 damage for every player level, as opposed to just one. https://preview.redd.it/ofw4nzuf4eoa1.jpg?width=220&format=pjpg&auto=webp&s=76224586ae769e8ee41971d1ca262ba71d433407 Silver Longsword (WIP) Its about time awareness got some decent weapons. The primary weapon of a hero fortold, the Silver Longsword, is an two-handed awareness sword that can deal physical or magic damage (like the Druid bow). The magic and physical attacks, on perfect rolls, will reduce the armor and resistance of the target respectively. This makes the sword a potent counter to heavily armored enemies. Facing an enemy with allot of resist? Use the physical damage option dealing more damage and reducing their resistance, therby making them vulnerable to your magic damage comrades. https://preview.redd.it/joktrilg4eoa1.jpg?width=220&format=pjpg&auto=webp&s=c5ed99e6f0470df6cb34be3708a0f20ff71ad399 Mechanic Reworks Taunt Taunt has been reworked in an attempt to make tank characters more viable. Changes include: - Taunt is now "roll for roll". If no skill checks are passed, taunt fails. If one skill check is passed taunt lasts for one combat turn (as usual). If both roll checks are passed taunt lasts for two combat turns.
- When a player is taunting enemies are no longer allowed to use AoE or splash damage attacks (unless they do not have any other kinds of attacks). When someone is taunting, enemies are not subject to ability cooldowns so watch out!
- The additional armoresist that a player gains while taunting is now impervious.
Armor Impervious Armor: Impervious armor has been added to the game, which is armor and resist that cannot be pierced. Currently the only way to get impervious armor is via taunting. But perhaps a certain sanctum could be revived... Find Herbs - Hildebrant's Cellar Base game behavior: In the base game when Find Herbs procs it is put on cooldown until the next turn cycle. This means that in dungeons (including Hildebrant's cellar) only one herb may be found for the entire dungeon run. Modded behavior: Find Herb now checks to see the players are in an infinite dungeon. If so, Find Herbs is not subject to a cooldown. *** A note on Lore This mod does not change the behavior of lore. The lore you gain while playing the modded version will persist into vanilla and vice versa, as will your unlocks from the lore store. *** **Multiplayer:** Everyone in the lobby must have the mod. The game will not stay synced if you have not. I have done my best to thoroughly test multiplayer, but mods will always work best in single player. **Standard Disclaimer:** THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *** Special thanks to Amadare and Lulzsun who made a few mods a year ago. Without their efforts I never would have bothered. submitted by Dehydrated_Mud to ForTheKing [link] [comments] |