Publix super market at providence commons
ISO Megathread
2023.06.01 20:00 AutoModerator ISO Megathread
Monthly ISO Thread. What is it? This thread is meant as a way of helping everyone find *current* items that they may not have access to where they live while keeping the costs down a minimum. A new thread will be posted monthly. A persistent link in the sidebar will direct you to the most recent post each month. --- How to use it: * Post a parent comment in the thread with what you are looking for. You are responsible for updating this comment. * Someone can respond to you, stating that they have access to the item near them. * Users **must** reply to your comment prior to engaging in a transaction. * You work out arrangements on them getting it for you and shipping it to you. * All sales in thru this thread are required to be at cost + shipping. Cost means pop cost, tax and a 3% finders fee. This is to ensure the finder does not lose any money during the transaction. * ex: a 9.99 pop with a state sales tax of 8% would be (9.99 x 1.08)x 1.03 = $11.11. The finders fee is there to cover expenses associated with the exchange of the money. So final cost would be $11.11 +shipping * Your list should only be for commons and exclusives that can be found inside a retail store. * You are responsible for keeping your comment/list updated. * No online only items like fugitive or gemini exclusives. * No flaking. If someone buys something you asked them to, and you "change your mind", that's your only warning. Do it a 2nd time, and you can't use the ISO thread. * Say you pick up 2 pops at a HT, and it's buy 1g1 50%, please pass that price along to the buyer. * Buyers, hold on to your receipts. If person flakes, might have to return the item. Also, buyer may wants to see the final price. --- **Sub rules are still in effect. This includes:** * Replying in this thread to the user you'd like to sell to. * Providing proof to the buyer prior to payment in the form of a timestamped photo with username. * Only asking for Goods and Services payment. Asking for Friends and Family is bannable offense.
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2023.06.01 19:59 Adventurous_Place311 Swimsuit recommendations for large chest! Please help!
First off, thank you to those who helped with my last post about finding a new bra! Okay, so now the common problem for those who have big boobs and small waists. I can NOT find a swimsuit that will actually fit me! I have an hourglass figure and I'm a bit self conscious about my appearance, but when it comes to buying a swimsuit I wanna try actually showing off that I have a figure. I already look like a tent when I wear shirts and I don't wanna repeat that at the pool anymore. However, I have spent HOURS, yes HOURS, looking on Amazon and haven't really found any promising results. Maybe my search is too generic or to specific? I don't know. My chest size (as I recently learned) is 38L in US sizing and 38HH in UK sizing. The issue is I only seem to find suits that fit my body but not my boobs, suits that fit my boobs but then are way too big for my body, or I get bikini recommendations that would have all my assets bouncing around. I wanna show that I have a figure, but not that much. I really wanna go swimming with my husband and friends, but all the swimsuits I currently own I MAJORLY spill out of.
If anyone can send me a site, link, or anything on where I can find a swimsuit that will fit me and preferably also provides some breast support would be much appreciated!! Amazon links or names would be preferred, but beggers can't be choosers. Thanks in advance!
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2023.06.01 19:59 Sniffilus My experiences, Dawn and the harvest
Hey everybody,
I wanted to take some time today to open up about my personal experiences. I think we are getting to the point now where people need to start to have the courage to open up to others regardless of what they might think about it. There are aspects of what is happening to me that are hard to describe but I will do my best. It may sometimes be difficult to understand what I'm talking about but I'm easy to find if you have questions so feel free to reach out if you're curious or if what I say resonates with you. I feel as though I have a responsibility to share these experiences with others but aside from that I was explicitly asked to do so. I'll try to keep it brief.
I'm a lifelong abductee and experiencer. Several times throughout my life I have had incidents of missing time and black outs as well as alien abduction experiences. Typically (but not exclusively) small greys. They're pretty friendly with me most of the time so I don't really mind hanging out with them. Usually they just come for me and lead me away for one reason or another. I drift in and out of consciousness during these encounters. Sometimes I'm more lucid than other times. Pretty standard stuff really. They can phase through solid matter and can get you to do stuff like you are hypnotized. Once they had me looking at images through a kind of semi-transparent screen while one of them stood on the opposite side and watched me through it. Sometimes there are other human people around going through the same thing. I don't want to provide too much commentary about these experiences. Sometimes it got pretty weird but I don't feel especially traumatized by these encounters. I just want to share them so that you can better understand where I am coming from. At this point it would not surprise me if the abduction phenomenon was way more widespread than we are willing to acknowledge.
I'm not really here to talk about the greys. I'm here mostly to talk about Dawn and what he told me. When I was young I started having these extended and lucid encounters with this person named Dawn. The first time I met him was when he came to my grandparents farm to meet with my family and I and to talk about stuff.
It's actually pretty hard for me to explain who Dawn is. It's not a simple situation. Dawn is my great uncle on my father's side. He is my grandmother's biological brother. My grandmother was put up for adoption as an infant and never knew her biological family growing up. Later in life my grandmother was able to get her hands on some of the records including their birth certificates so we can at least confirm that much. They were born in the 1930s so record keeping was not what it is today. I did not know that Dawn even existed until he turned up one evening at my grandparents house with his kids wanting to talk to us about what was going on. He said a lot of stuff that is hard to believe and hard to understand. No one else is able to remember the visit except for myself.
So I don't really know how to put this exactly so I'll just come out with it: Dawn is a higher density being. I don't know how or why he came to be like that but he is like a being of pure light or consciousness. He can assume a physical form but he doesn't need to. He can look like whatever he wants or disappear in the blink of an eye. It doesn't really make sense to us in terms of our present understanding of reality but it's true. I've seen it.
The other thing that's really hard to understand is that Dawn's kids weren't human. They were small, fleshy humanoids with multiple squid-like limbs. They were super friendly but they couldn't speak english. They communicated empathically/telepathically. I call them Huey, Dewey, and Louie or the cousins for short. It's really difficult to explain what this encounter was like. When you would turn around or look away from them you would completely forget they were there at all. You would just completely compartmentalize it into your subconscious and walk off forgetting anyone was there at all and carry on like nothing was happening and everything was normal. Time either stopped or slowed down to the point that it wasn't a factor. The way that we understand time and space is really limited here on earth. Dawn worked really hard to help me to understand what had already happened, what was happening then and what was going to happen later (now and beyond).
The most important thing I want to tell you today is about the harvest. That's what they call it. There are forces at work that are beyond our ability to understand or control. We are being pushed and pulled toward this inevitability. One day soon the people on earth are going to be given a choice. We will all be presented with the opportunity to leave the earth and go and see what things are really like out there. You can decide whether you want to stay here on earth or you can leave this all behind and start again out there. Anyone can make the choice. You can bring your pets and your family with you but you'll have to leave most of your belongings behind. You have to make this decision for yourself. You have to use your own discernment and make that leap of faith on your own. The world is not going to end but there are some really serious issues that are going to start to boil over. Climate change, war and AI are the big ones. That is why this is all happening now. The others won't intervene directly but if we are lucky they will do what they can to ensure we won't destroy ourselves. There have always been higher density beings here helping us just not directly. You don't have to stay here and endure a dangerous period of change. You can be free. Trust your dreams. Don't let anyone make you feel afraid. If someone tells you that you should be afraid you shouldn't trust them. My encounter that night was the most profound and important thing that has ever happened to me in my entire life. It was an extended, waking and lucid visitation. I could not even begin to recount every detail that Dawn talked about that night but I'll hit some highlights for you in rapid fire:
- The UFOs are real and have always been here.
- Conflict between the USA and China is going to continue to escalate and spiral out of control.
- AI is going to completely derail society.
- The earth is in a kind of a quarantine and cut off from greater galactic society.
- Reincarnation is a thing. (I incarnated here to help out with what is going on).
- Precognition is a thing and is a lot more common than people realize.
- The harvest is a literal reality that will happen soon.
- We share the earth with NHI.
So anyway, I offered to help Dawn however I could and from then on he would turn up at random points in my life to help me course correct or to make sure that I would or would not do something. If I ever tried to bring it up to anyone they wouldn't understand and they would ignore me so we just carried on like that until 2020 when I started having weird precognitive visions about the harvest.
If someone tries to tell you that you shouldn't trust any being who offers you something that sounds too good to be true you should remember this: The harvest is not easy. To be a harvestee is to find yourself in an extremely challenging spiritual situation. It is not too good to be true at all. Nothing safe is worth the drive. One last thing to consider if you're worried about trusting the beings who come to offer you harvest: If they wanted to take you or the planet earth they could come like thieves in the night and you would never know what had even happened. They would not need your permission. It needs to be a choice because the whole point is to teach you to exercise your discernment and for you to start to take agency over your own existence.
Thank-you for reading this. I don't want anything from you or anything like that. I don't expect the vast majority of people to even listen to me let alone believe what I'm saying but it is the truth and it is reality. I'm just supposed to share what is happening with those who have eyes to see.
Spencer
TLDR: Prepare for harvest! submitted by
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2023.06.01 19:58 TheCervus Had a phone interview for a job but I panicked and hung up and then had a meltdown
I've been job hunting for the past two weeks. I've only ever worked with animals and I'm trying to find office/administrative jobs but it's hard because most employers think I can only clean animal cages despite me tailoring my resume to focus on the office work I've done. I had a phone interview this morning for a company that sells veterinary medical equipment. But during the interview it became clear that I wasn't at all qualified. I got so flustered that I panicked and then deliberately hung up because I couldn't continue the conversation.
I'd actually forgotten about the interview until 15 minutes before it was scheduled. I almost didn't answer the phone. I was not prepared for the questions of "Tell me something personal about yourself that isn't on your resume" and "What drew you to our company specifically?" I had been stammering my way through the interview but after those questions I froze and panicked and then I couldn't speak anymore so I just hung up rather than endure the humiliation.
I was going to fail the interview anyway even if I hadn't hung up. I'm not sure why I even bothered applying since I'm not qualified for the job. I was surprised when they actually reached out to me because they are obviously looking for someone else.
I knew the interviewer would call back after I hung up, but I couldn't continue. I felt bad about ignoring her call but I was so humiliated. Then she emailed me to say "I'm not sure what happened to the call, you seemed super nervous but you were doing great. If you want to try again, let me know." (She hadn't come across as nice on the phone, though. Something in her voice had made me feel stressed and nervous.)
After all the stress of job hunting, that email broke me. She was lying. I hadn't been doing great. I had been awful and terrible and she should never have bothered to schedule and interview with me in the first place. And then those thoughts triggered a meltdown. A bad one: sobbing, gagging, throwing up, pacing around from room to room with echoes of my mother's verbal abuse going through my head. (When I was a child she would verbally abuse me when I had meltdowns, so sometimes now as an adult my brain repeats those words and I wind up hating myself.) And now my arm is sore because I was stimming so hard during it.
My mental health has been so fragile this past year and I thought I was on top of it but obviously not if something like this can break me. I wish the interviewer had just ignored me and not tried to contact me again.
Two days ago, I had a phone interview with a different company and I was nervous with that one but I got through it. I doubt they're going to offer me the job though. I also had an in-person interview and an offer yesterday at a veterinary clinic, but I don't want to take that particular job for various reasons. But I need a paycheck and I have no other options so far. It's so hard trying to change career paths. So I'm super stressed right now and this just broke me.
I'm not looking for job or career advice in this post. (Thank you, but I have help already.) I just wanted to share this and find out how common it is for other autistic people to panic and freeze and do horribly at phone interviews. Have you ever bombed so badly that you had a meltdown?
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2023.06.01 19:57 kitsuneinferno The "Four seasons of western drama" comment actually makes me feel much better about the story structure.
It's been bugging me that so much of what's been seen is from Young Clive's perspectives, yet ever since we learned about pre-order bonuses, I've had a nagging feeling that we'd only spend two hours in young Clive's portion of the game. That's been more or less confirmed by previews and comments that the demo will take about two hours and feature the entire Rosaria flashback. It's been bugging me because two hours felt... light. For so much to happen in those two hours, I wondered how rushed and poorly paced it would feel.
Yet, it was the "four seasons of western drama" comment that really made this click for me. I didn't really think of the significance of this comment until talking with a friend about an unrelated series on a streaming service when it hit me. The common western drama (to which Yoshi P is most likely referring) is an 8 to 10 episode series with hour long episodes. I've been an avid TV watcher long before Netflix came along and changed the game, so I've been used to 22-episode/24-episode drama seasons being the norm so 8 to 10 episodes always felt weird to me at first. What I didn't realize at the time is how 22 episode seasons tend to meander and sometimes have lots of filler and wheel spinning. So the more I watched of these 8-10 episode shows, the more I appreciated the good pacing, attention to detail, and that a good story that justifies its 8 to 10 hour length can really do a lot with a little. Game of Thrones at its best did this extremely well. It boggled my mind how it adapted sweeping epic books into 10-episode seasons that didn't feel rushed or incomplete. (Of course, then seasons 7 and 8 happened).
Now of course there's a dark side to the 8-10 episode norm that is the heart of what's going on in Hollywood with the WGA strike, but that's another (very important) topic for another time. What I do want to talk about is how this relates to Final Fantasy XVI. If a TV series is commonly 8-10 hour-long episodes, then it stands to reason that there are 8-10 hours of runtime in a given season. Four seasons? 32-40 hours, give or take. That sounds awfully similar to the prescribed run time for a story-focused run of FF16.
Taken from a different perspective, Yoshi's comments suggest something interesting if you look at it from another angle. One hour of gameplay could roughly correlate to one episode of television. One of the things that makes me excited about TV (TV writing is kind of my dream job and I've written several pilots and scripts on spec, so it's something I'm super hecking passionate about heh) is the structure of a TV show. It's not just telling an 8 hour movie (it shouldn't be, I should say). It's telling you an eight hour story in eight pieces. Each piece has its own beginning middle and end. So stories that are very well suited for TV are stories that can be told in what can essentially be described as multiple arcs.
With that in mind, could that be a key element of how FF16 is structured? Is it possible that Yoshida and team produced the game in such a way that each hour of gameplay could be comparable to one episode of TV? It's not a huge reach, because RPGs honestly lend themselves very nicely to this structure with their town-dungeon-boss cadence. If so, that makes me feel really good about the prologue. Why? Because what we know (I am largely unspoiled from the previews so heads up) about the prologue there are generally two pieces to it--Clive's mission that seems to resolve with a Morbol fight, and the Phoenix Gate incident. Sounds a lot to me like an Episode 1 and an Episode 2. If the team can do in those 2 "episodes" what a good streaming series can do in its first 2, then I have no problems. Now obviously, TV and games are different media, but I don't think idle exploration and sidequests and open roaming will count as much in this hour-to-hour structure. But if this is indeed the structure, and it very well could be with the stage-zone concept, it makes me excited about how this story will unfold. Does FF16's story have four acts? Is Clive's revenge season 1? What's season 2? Have we seen ANY footage from seasons 3 and 4? It definitely has me excited whether they take this route or not, but the TV nerd in me will absolutely appreciate the structure if they deliberately paced it this way.
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2023.06.01 19:56 xNowirehangerseverx Childhood thoughts
This is for some reason embarrassing to post, but I’m really curious if other pwNPD can relate to this at all. I love this community because it makes me feel so much less isolated in my thoughts and experiences, and that’s probably super common with NPD. I’m sure in my head a lot, barely step out…
I remember when I was a kid I’d constantly stand in front of a mirror and mimic to songs and dance and imagine I was thus great pop star and I had a huge audience in front of me all looking at me and admiring me. This was every day for years, like I’d look forward to being alone so that I could do my “shows” for this audience. I’d rather do that than hang out with friends if I was given the choice. I was this amazing almighty celebrity and this got so intense that then and there it seemed totally real. I mean, totally real. I almost thought I was schizophrenic or something.
Can anyone relate to this? It was dissociating (partly due to my horrible family/home) to feelings of great grandeur.
Still today I do this daydreaming where I can become someone else and it feels totally real. It’s like a favorite pastime at this point. I can’t wait ti go on long trips or lie down in bed at night sometimes because I’ll go somewhere and be someone else.
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2023.06.01 19:56 Zealousideal-Ad7694 Im a 22 year old student living with my dad and going to college. I plan on transferring…
Hi everyone, I decided to make this post because I honestly feel entirely alone and not really sure what to do so I just needed some other perspectives.
For context, I am a 22 year old female with parents who have been separated ever since I was a young age. I lived with my mother all throughout school until I turned 18, and ill be honest my dad never paid child support. He was also barely there but would occasionally get me a gift on Christmas or my birthday to show some sort of presence in my life. However, my mother was an alcoholic and I was constantly dealing with an emotionally abusive parent every day, on top of doing super well in school and never getting myself into trouble. I also had been working ever since I was old enough to apply (16) because she made me. Now, I am not making excuses toward a bad childhood but I feel that the context is important.
When I was 17 my senior year, I had decided I had enough of the constant misery of living with my mother and asked my dad if we could find somewhere to move. Everyone may be wondering why I didn’t ask sooner, and the reason is that my dad is not very smart (dropped out of middle school) or committed to anything and could barely provide for himself. But at this point I was desperate. We started by living off of my $800 I had saved throughout my years of working, sleeping in motels every week up until he could find a cheap place. At this point it was the end of my senior year, and I had basically completely cut my mother off at this point. Eventually he had found a 1bd apartment that we both have lived in for 4 years now, I have the bedroom while he takes the couch in the living room. I took two years off school for mental reasons but was working the entire time 40 hrs a week at a cafe before also working at a spa an additional 20 hrs per week. After being drained and starting school, I had taken a part time job which I am still at now.
My dad is very irresponsible with his money. He has a deal with our landlord to do work in exchange for rent, so in a way he is off the hook for that and only has to pay for bills and wifi. Now, I have always paid my own stuff and never asked him for money for a majority of my life. The only thing he provides for me is the rent and water bill as well as wifi of course, but I cover my own food, books for online school, clothes/phone, gas for my car, car insurance, our groceries and etc. I only work 4 days a week and get about 20 hours on average, but I have tried having two jobs and it was a lot. Again, I am in community college online and I wanted to focus on a degree, and so I actually plan to transfer to a university next year. I am paying for it all on my own, trying to save up. Last year, I had asked my dad to help me get a car. The car is used but basically brand new, and the only thing I have asked him to help with is my car payments ($384/month). Of course I am super grateful for this but I am also stuck because he basically reminds me how much I owe him (he agreed to help, it wasnt a loan I had asked from him). I do also pay $34 of the car payment, which isnt a lot, but I do pay for a lot of other things as well without his help. I give him money constantly whenever he asks for it, and there will be times he doesn’t pay it back for like a month. He has a really good job but works on his own schedule, and lately never works until a day or two before something is due. He has 0 concept of working and is at home constantly.
The money that I give him goes towards an addiction problem with cigarettes as well as another thing I dont want to specify, but know about. Anyways, this past year my dad has been completely on my ass because although I give him countless money im sick of having to wait forever to get my money back, I have started to refuse giving any but am manipulated into it by his yelling. Also, when I do ask he gets angry and he tells me hes doing his best? But never works.. If i was not trying to get a degree I would certainly look for a better job and leave, but my current one is perfect for the amount of schoolwork I have. For additional context I eat outside food often but 98% of the time I get him food too, and I understand it is a waste to eat out but he gets really mad when I come home after work and make noise in the kitchen, so its like I cant win. Not to mention, he constantly uses my car and the gas with it and doesnt refill it, asks me about every day for $20 and he gets mad at me for not getting paid more or doing more.
It is just super frustrating. I dont know what to do at this point and I know the easy solution is to move out, but when I do go to university I have no clue what I am going to do because I cannot rely on him for anything even though he barely provided for me most of my life. Any sort of advice would help, thanks.
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2023.06.01 19:55 Lyleberr The collection is almost done with my latest pickup. How are your collections going?
2023.06.01 19:53 impossiblefilly A strange development
Long time luker, first time poster Hai all 👋
I honestly did not expect this to happen and I'm not sure how to process it/feel/proceed.
I started getting treatment for my parts 2 years ago, but then therapist retired abruptly (like, I found in our last visit that it was our last visit). At that time, I didn't want a dx and didn't pursue it, just got therapy for my parts/aspects/facets. This therapist met a few of my parts, and we had been making progress.
Tried for a year with another therapist, never got to trust her enough to even disclose about my parts, left her in March 2023.
Just started up with a new therapist yesterday, and despite being interested in dx this time around, she said that at this point, with what I want to achieve personally/professionally and where I'm currently at in life, getting an official dx would hurt me more than any help I might get as a result of it, might help me (hope that made sense). Basically she and my "first" therapist both said that because of the stigma, it is more advantageous to just get treatment and avoid the dx if possible.
Honestly, this is probably the best possible outcome I could have hoped for -- my docs believe me and are trying/willing to help meaningfully, but that means keeping my condition a secret from my medical records themselves. Like... this feels like being medically gaslit but by the rest of the medical community, not my actual provider (this time).
All that said, this is making me want to just go back to trying to cope by myself/give up on therapy again and return to shadow work, which seems to have helped at least as much as formal therapy. I'm not super excited about working with this new person (b/c of personal incompatibility, not her actual skill as a caregiver) and knowing that dx isn't really a thing I want any more, even for validation reasons, is further demotivating me to seek proper therapy.
Not sure what I'm looking for, but I don't have many people to ask/talk to abt this... insights or support appreciated
If you read this far, thank you I hope the rest of your day is gentle to you 💕
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2023.06.01 19:53 J_Rodie Dc to dc charger with built in MPPT solar charge controller
| Wanted to share this info for anyone in the market for a dc to dc charger or a solar charge controller. This little guy does both for the price of one and is super easy to install. It’s very lightweight too! I bought this and have been very happy with it. The price ain’t bad considering you get both dc to dc and MPPT charge controller. It’s good to have at least two different ways to charge your batteries in case one fails (I learned that the hard way lol) submitted by J_Rodie to vandwellers [link] [comments] |
2023.06.01 19:51 cuzimori The Community Tier List Review and Event CG Archive for Leo, Yingel, and Anatoli are Now Live!
Hello Reddit!
This is — for a change of pace — Cuzi from Team BethelFrankel, here to tell you that the ratings for Leo, Yingel, and Anatoli are now live on the
Community Tier List! I’m sorry this took as long as it did. Fourmana was busy, the website was getting updated, and I was playing Honkai Star Rail. No excuses, just a sorry. As always, a “should you pull” section, followed by some
big updates in preparation for the upcoming anniversary.
Should You Pull…
Leo - S-/S+ - Leo’s ceiling is nuts. In terms of raw damage, his
damage potential is one of — if not the — highest in Forest. This is an impressive feat, considering that Forest is an element with beasts such as Jeriah, Paloma and Areia. His main issue is a
large portion of this damage is gated behind requiring both Refinements and team support. This makes him a weird unit to rate; his R0 baseline performance undercuts Forest’s contested S-tier, with his damage scaling up to SS-tier levels the more e-tiles you feed him. The Goldie teams that could let him reach this potential, however, have hotly contested team slots. Jeriah, Naroxel, and Paloma all provide utility alongside their damage that makes them much more indispensable, leaving Leo and Gabriel to duke it out for the last slot in meta e-tile teams. Still, the fact he’s a top contender for that slot at all as a raw damage dealer speaks to his potential. He also fits decently well on other e-tile teams, such as those featuring Minos, Hiiro and Siobhan.
With Leo, you’ll usually want to use his second Active once per Burst turn before dumping all his stacks into it on the final Burst turn. The gimmicks on his first Active are largely flavor text: the second and third effects are difficult to use outside longer stages, while the first effect is only useful in mobbing. All this said, there are a lot of minor optimizations you can do with him. Firstly, his second active is only useful if you can ensure around at least 3-4 Normals including diagonals; saving the stacks to benefit from his Equipment’s Chain Combo buffs may be worthwhile if this is not the case. Second, the CD reduction on his first Active from getting 19 stacks only applies on cast; if you have enough enhanced tiles, saving his first Active to cast during his AT can let you gain maximum value from it. This room for minmaxing offers Leo some appreciated flexibility, cementing him as an excellent option on teams that can feed his appetite for e-tiles.
TL;DR: Pull if you want him and can offer the appropriate support, otherwise probably skip. Meta e-tile Forest has stiff competition for slots, but he’s as good an option as any to round it out after you have the core setup. Outside of e-tile teams, he’s usable but not great.
Yingel - A-/S at BT3 - Yingel is another addition to the “weird converters” we’ve been seeing over the past few patches, but this time placing heavy emphasis on 1x1 content.
We did the math on her damage output and her damage leaves much to be desired, even for a sniper. Yingel’s kit is based around using special high-power Normals to stack a powerful defense ignoring buff. This sounds great in theory, but Yingel’s inability to normal attack in between her special Normals severely neuters her; it more or less means her Normal attack damage is the same as most other units, and makes her defense ignore stacking is too slow for it to ever realize its full potential.
Her conversion is similarly restrictive. 5 select tiles on a 2 CD is actually pretty incredible; the issue is her cross-shaped conversion pattern makes it incredibly janky to properly use and get contact tiles with outside of 1x1 content. Her conversion can be cloned by Axelia, but Axelia has so many other choices to clone that it's hardly ever worth considering.
Ultimately, Yingel is a combination of almost all the most powerful effects in all of Alchemy Stars nerfed in every way. This has its place — she’s a pretty good captain for 1x1 content, and better than most of Thunder’s bog-standard snipers even at BT0. You just won’t feel good using her over Luke, Reinhardt or R3 Wrath.
TL;DR: Probably Avoid. While Yingel certainly isn’t bad at BT3, there are significantly better options to go for at this level of investment. With the 2nd Anniversary being the next event, you don’t want to regret pulling on someone that may potentially collect dust on your account.
Anatoli - A - Anatoli is the welfare character for this patch and more or less a Forest Brock, offering niche but potentially valuable Aggro support and decent personal damage for mobbing. His active can also be used as a janky TP and gap closer if only selecting one target, which is… interesting, at the very least, and occasionally useful. However, his EQ is noticeably worse and the element he’s in has much less synergies for him. Forest also is home to some of the best mobbers in the game in Lenore, Migard, and Barton:DB, who are also just overall better units whose value doesn’t nosedive outside their niche. For a welfare, though, Anatoli is admirably effective at what he does — he’s a good investment if you don’t have one of Forest’s myriad mobbers, and will still see use in secondary or tertiary teams in content like Pandora’s even once you do.
Finally, his art and animations are top-tier — he’ll be a staple for those invested in the aesthetics metagame.
TL;DR: Build if you want. He’s very niche, but excellent at it — whether that’s important to you depends on your own account.
Tier List Updates
We’ve made some pretty big changes to the tier list, but none of them should be much of a surprise — it’s more or less just following through on things we had announced in the last update. The most important of these is we have new ratings now! The
(N) rating has been added to units whose value dramatically improves in niche situations, while the
(T) rating denotes units whose potential is locked behind requiring specific team setups.
Some background on this — the team is forever mentally scarred by Goldie, and I could honestly end the explanation here, refuse to elaborate, and leave. While that is partly a joke, Goldie is the unit that prompted us to think about how we tier things. Goldie is honestly pretty terrible outside dedicated e-tile teams that need very specific units, but said e-tile teams offer some of the best damage in the game. This unit design is a consequence of how the game has evolved — since the game has covered its bases for generalist units like Sinsa and Azure, characters’ roles have become much more specific. The tier list, formulated in the days of yore, couldn’t really account for that. We’re hoping these new ratings fix that.
This isn’t a perfect solution; the most glaring problem is how much it increases clutter in a tier list which already suffered from it. This forces us to be rather conservative about how we give these ratings, and we’ve tried to limit it as much as possible to units where the improvement is fairly drastic or units who are the linchpin of entire strategies. That said, if you feel we’ve missed someone we’re happy to get feedback about it! We’re far from perfect, and constructive criticism is how we can improve.
Finally, we’ve gotten rid of class ratings and nothing of value was really lost. They did more harm than good, and we’ve replaced them with extremely brief descriptions of what the unit actually does. So all that said… let’s delve into the units that got changed!
Goldie - SS(T) (is S-) – Behold, the woman behind the slaughter. Dedicated e-tile teams are incredible, and we’re letting Goldie eat the SS rating for almost all the units that dramatically improve due to it given the setup revolves around her.
Lilica - SS(T) (is S+) – Similar to Goldie, Lilica is taking the SS tiering for all shield synergies because they’re ultimately centered around her. Lilica shield teams offer some of the highest damage in Fire and are surprisingly strong in Water too.
Minos - SS(T) (is S) — Minos already had a note marking him as SS in specific teams, so we’re just adjusting that to fit into the new system. Unlike a lot of other e-tile units he doesn’t depend on Goldie to get the number of e-tiles he needs to shine, so we’re marking him separately.
Tessa - S+(T) (is S-) – Tessa’s interaction with low-CD units is pretty potent. The most notable of these is Axelia + MBT Roy and to a lesser extent Leyn, who push her damage above a good chunk of Thunder’s long list of detonators.
Lucoa - S(T) (is A) — Lucoa’s buff is one of a kind and instrumental in making a lot of Active-based teams work.
May - A(T) (is C+) — May is pretty important for certain Giles nuke setups and serves as the only other good defensive option on Lenore+Jeno setups. That said, neither setup entirely revolves around her which limits her overall tiering.
Axelia - S+(T) (is S) — Axelia’s ability to copy summons gives a lot of notable synergies even outside the aforementioned MBT Roy and Tessa. Of particular note is Reinhardt and Irridon, and her presence on whale Thunder teams is a testament of how much she improves its playability.
Brock - S(N) (is A-) — Brock is absolutely incredible in mobbing; his ability to aggro mob can trivialize waves and his Attack buff in these stages is very potent. The cherry on top is his importance on Giles nuke setups.
Nails - S(N) (is A-) — Nails’ Bleed application is only really contested by Pasolo, and he’s almost
required on certain Elysium floors while also being strong on DoT weak enemies outside of that.
Chandra - A-(N) (is C+) — Chandra is amazing for Nightium farming, and the long-term value this provides is actually quite notable.
Giles - SS(N) (is S+) — Updated
calcs show that Giles’ damage on shorter fights actually outdoes most of Fire’s S-tier even on 2x2; his ability to trivialize some stages by nuking them combined with his almost unrivaled 1x1 performance puts him at SS in the right situations.
Odi - S+(N) (is S-) — Odi has unrivaled Poison application, allowing her to clear some stages that even meta teams can struggle on.
Noah BT2 - S-(N) (is A-) — Noah’s Lilica synergies paired with the importance of her shield against certain specific damage checks gives her some valuable use cases, even if she usually is outdone by Philyshy.
Raphael - A(N) at BT0 (is B-), S+(N) at BT3 (is S-) — Raphael’s oddball mix of resets, conversion, damage and healing lets her function in a way no other unit really can, and makes certain endgame content like BoredomShatterblast significantly easier.
Erica - A(N) (is B) — Erica is the only reset option in Thunder, so your hands are often tied on certain stages. Still, her Detonator chain and team buff means she’s not deadweight.
Vivian MBT - A+(N) (is B-) — MBT Vivian’s raw conversion value makes her pretty powerful on the right stages. There is nothing quite like letting her paint boards yellow.
Keating - B+(N) (is C+) — Brock and Anatoli have shown that aggro is actually extremely valuable when the situation calls for it. However, Keating is hampered by their brutal cooldown combined with a lack of pre-emptive.
Zhong Xu - S(N) (is A+) — Zhong Xu was extremely disappointing for a unit that was meant to be Fire’s long-awaited select tile converter. That said, his push-pull synergies do make him worth using on some stages, especially alongside Charon and Brock.
Jane - A(N) (is C) — Jane’s ranking is almost entirely based on her ability to reliably auto-farm the penultimate Nightium stage with a specific setup. Outside of this, she’s still pretty bad.
MBT Tina - SS(N) — MBT Tina
can be incredible — 4 pseudo-select tiles on 2CD alongside a very janky TP is nothing to scoff at. The issue is all this is contingent on being able to predict enemy movements and plan ahead with her tile placement; this isn’t easy nor reliable, but MBT Tina can even outdo Bethlehem in situations where it’s feasible.
Some Other Tier Shifts
Philishy - S (was S-) – Philyshy was initially downshifted during an era of content involving very high DPR checks. Abyss and Pandora’s Box did a lot to change this, and both game modes seem tailored to reward Philyshy’s absurd healing output and additional utility through her global teleport. She’s more than worth the $1 you may pay for her; while you still aren’t going to use her in most content that has a DPS check, her value is nigh-unparalleled outside of it.
MBT Frostfire - S- (was A+) – Like Philyshy, the higher importance of mobbing makes Frostfire much more valuable — especially given her mobbing capabilities in Fire are only really rivaled by R3 Regina. She’s still extremely reliant on her MBT and is entirely eclipsed by Giles in bossing, but the gap between her and her Old Seal brethren is now far closer than it used to be.
Leona - S- (was A) – Leona is probably the unit that was the most underrated in the tier list for quite some time: her
1x1 and 2x2 numbers are competitive on both fronts with other S tier units. She’s still too reliant on Burn and good conversion to truly be S-tier, but a well-supported Leona can carry you a surprisingly long way.
Barbara A- – Despite her
overall numbers being better with the buff and the refinements, Barbara is still a unit that really doesn’t have much in terms of what she brings to the table. You could even argue her equipment buff being element-locked now makes her arguably worse! While that isn’t exactly true, it does go to show how decidedly underwhelming her improvements have been.
Vice R3 - S- (Was A) — R3 Vice’s performance is actually pretty incredible — her 1x1 performance outdoes most of Water’s other snipers, and her mobbing is potent. Her main issue is the competition she faces in both cases. Vice: KS is your go-to option in 1x1 content, and base Vice can’t be used alongside her; meanwhile, Water mobbing is a tightly contested spot between Azure, Fia, Mu Yuebai, Fleur, and Connolly. Still, she is pretty good on her own merits, especially considering she’s completely free.
Vic — While his overall ranking hasn’t changed, Vic’s description has been touched up. As it turns out, he’s one of if not
the best option for the 5th slot in Water against purely 1x1 content. His performance tanks with summons, he’s a miserable captain, and his 2x2 performance is laughable — but it was pertinent to mention he does have a pretty well-defined use case for those who like him enough to invest in him. In a way it’s fairly in-character for him: even though he’s good at what he does, he’ll probably spend most of his time in your roster on the bench.
New and Future Content
I'd talked a bit about how tier lists are a pretty inherently flawed format earlier. We're doing our best to circumvent this — for all its failings, it
is both straightforward and intuitive. Still, especially as we get closer to Anniversary, the team has found that it might help to branch out in the content we make to help both new and returning players. Recently, you probably saw
Eclogia's beginner and advanced guides. If you haven't, you probably should! They're really well written and you can find them in the
reddit post here.
We also have a lot more in the works.
Trakan is working on an Ultimate Checklist — a super handy tool featuring an Aurorian Tracker, team building customization and even some Cloud Garden tools. Meanwhile,
Ivory is working on a polished Lilica guide — a handy walkthrough to help explain one of Alchemy Stars' most unique and nuanced units. This is just the start, too — hopefully there's a lot more to come in the future.
Event CG Archive
Mechhydra here!
I apologize for not showing up for the last event–I got busy, and as a consequence didn't update the Archive for a while. Regardless, both of the past two events are now live for viewing. Stay tuned for the 2nd anniversary, where I'll be making my own standalone archive post for the first time in a long while!
Event Album Doc Drive Folder Community News
Sometimes I wonder if Fourmana has a secret vendetta against me. Maybe I wronged him in another life to have been stuck with writing this monster of an update. Perhaps my sins have caught up to me, and the gods commanded him to make me write this post in their displeasure. We’ll never know.
Jokes aside, it’s been an amazing time working with the team to push this update out, and I’m glad Four doesn’t have to deal with it when he already has a lot on his plate — he’s already put overtime into this project. As always, our rankings are tentative and we both appreciate and rely on feedback, especially considering this is my first time making a write-up of this length for Alchemy Stars. The tier list is written for the community, and it’s helpful to hear what you want from it!
And with that, I shall lay my metaphorical pen down to rest. Until next time.
Best regards,
Cuzimori
Team BethelFrankel
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2023.06.01 19:51 vrtigo1 2016 F150 Lariat, Sync system super slow/laggy after update from 2.0 to 3.0
I have a 2016 Lariat which came with Sync 2.0 (build 16074). I downloaded the update file from Ford's website because I want CarPlay support. I followed the instructions to update using a USB drive and everything went as expected, took about 20 minutes and said update complete at the end.
Now Sync shows it's running version 3 (build 20204) but the whole system is super slow.
Some examples:
- When shifting to reverse, the back up camera comes on quickly, but after shifting out of reverse, the back up camera stays on the screen for 5-10 seconds whereas it used to immediately go back to the normal Sync screen
- Sometimes Bluetooth devices connect normally, but sometimes they take forever to connect (i.e. 30+ seconds for a connected bluetooth phone to show up as an audio source)
- Sometimes changing volume / radio stations / audio sources is also extremely laggy to the point where the time between pressing a button and the display responding is several seconds
- When turning the truck off, prior to the update the screen would shut down almost immediately (within 1-2 seconds). After the update, I've seen some cases where the screen stays on for up to 20 seconds.
After googling this, it seems it's a super common issue, but unfortunately I haven't had a lot of luck finding any solutions.
It doesn't seem to be possible to downgrade back to Sync 2.
I saw a lot of posts suggesting that this slowness issue could be indicative of a failing APIM, but in those cases the slowness occurred out of the blue (not immediately after a software update) so I don't think that is the issue here.
I also saw some say that the issue should sort itself out after a while, unfortunately I did the update two days ago and it doesn't seem to have gotten any better.
I saw some suggestions about trying something called Cyanlabs, which from what I gather is some sort of 3rd party update software. My first impression is to stay away from anything 3rd party since I don't know exactly what it's doing, or what other issues that might introduce, but am curious to see if anyone thinks that could help me.
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Website: https://oscarswap.com/ submitted by
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2023.06.01 19:48 RaucetheSoss GME 100% Utilization - Day 0 via Ortex, UPDATE 2!!
| Yo!! What's up Superstonk, back again with another update. I got two more responses from Ortex and I think I got some good info. See below responses and then I'll sound off at the bottom and leave some thoughts. These emails continue directly after the first two in my post from yesterday here. Read on anon. Email #3 Hi RaucetheSoss, I'm glad we could help. To answer your questions: Q: Would it be possible for you to provide a list of the agent lenders, prime brokers and broker-dealers that make up the combined pool that provides Ortex its lending and short interest data? A: Unfortunately not. We receive data via partners that provide industry standard securities lending management tools to the market. One of the conditions of the distribution of data is that it is anonymised as, understandably, borrowers and lenders have concerns about competitors being able to discern and analyse their lending/borrowing patterns. Q: Could you provide me with a list of the other stocks that were affected by this ‘phenomenon’? A: We haven’t attempted to quantify the issue or identify all of the stocks that were affected. When we sampled a number of stocks yesterday, there were sufficiently many that we approached it with our partners as a widespread problem. We expect the number of affected stocks to be at least 1000. Email #4 (The support agent didn't include my questions but I had asked if they were going to correct or fix the data since they saw this as a 'phenomenon' and another ape asked about the date of the first 'phenomenon' so I tossed that in as well) RaucetheSoss, We will not correct the underlying data (e.g. shares on loan) as that is what was reported, but when we correct for this in our Short Interest estimation algorithm, it will apply to all estimates, past and future. I do not have a timeframe for any such correction at this time. As for the dates last year, you can see this on the chart for ‘On Loan’ for GME - it was June 13th, 2022. Now, I had already looked at the chart and found that the date was June 13th but figured I'd ask anyway in case it got me some extra info. It didn't but whatever. Now here's some screen shots for you guys cuz you know I love screenshots. Friday June 10th Monday June 13th Friday May 26th Monday May 29th Now, the cool shit I realized, and I think you probably realized about a second ago, both 'phenomenons' happened on a Monday. Also, the amount of shares that were "returned" are almost equal HOWEVER there is a slight change. The amount that was "returned" on Monday May 29th INCREASED by 120k shares. June Phenomenon 85.25-69.29=15.96 million shares "returned" May Phenomenon 71.59-55.51=16.08 million shares "returned" 16.08-15.96=0.12 million shares or 120,000 additional shares So not only did both of these 'phenomenons' happen on a Monday but the shares "returned" are almost identical but with a slight increase from June to May. Does this mean that someone rolled a position that is either borrowed shares or, more than likely, is short those shares and tried to buy themselves one more day? I have no fucking clu...... wait, maybe I do have a fucking clue. If we look back at the first email I received yesterday the Ortex agent said, " A drop of Short Interest, even though markets are closed, is not unreasonable. In order to return a share, it must either have been borrowed and not sold short, or borrowed, sold, and repurchased. In the case of the second option, the trading volume would have to be at least two days prior in order for the trade to settle." BUT HOLD THE FUCK ON. They also said in the next email that " The drop in reported stock lending did occur, but is most likely to be administrative rather than relating to a change in Short Interest. That means that this should not have been reflected by a change in Short Interest. The fact that these very large changes occurred on a holiday indicates that all/almost all of this should have been ignored (although this ‘phenomenon’ and the absolute scale of it would be harder to distinguish if we observed a change like this on a trading day)." So my relatively smooth ape brain is coming to a couple conclusions. First, "In the case of the second option, the trading volume would have to be at least two days prior in order for the trade to settle." Let's look back two days to Thursday May 25th. Volume was 2.49m shares. Well we saw a drop of 16.08m shares so that doesn't fuckin add up. Second, the Ortex agent confirms that Short Interest shouldn't have dropped, it was a position being rolled over and completely administrative and should have been ignored. IMO, I think this was a short position being rolled over and something slipped through the cracks that wasn't supposed to. Another point to note since I'm Utilization guy. Utilization in June was not affected during that 'phenomenon', but it was during the 'phenomenon' this past Monday. If we remember back to the first email I got back yesterday, Ortex let me know that due to a data cut off the data was captured even though it shouldn't have been. So it's possible that back in June, the data was not captured for utilization because it was in, resolved and ignored before the data cut off. I'm just speculating here at this point because I don't know fully how that all works, but whatever, just some thoughts. That's all I got for now and all I could throw together in the middle of the work day, so my bad if its all over the place. Back to the grind, it takes money to buy whiskey. Oh and don't worry, daily post coming shortly. submitted by RaucetheSoss to Superstonk [link] [comments] |
2023.06.01 19:47 Penguin-Tech Octorand Weekly Update - 2023-06-01
Octorand News
We'll hopefully have some Octoplay action for you all next week.
Algorand News
The general mood is gloomy in Algorand Twitter and Reddit... lots of people are getting grumpy because Algo's price sliding against BTC and others. I take this a typical "Bear market" bite from people who are not playing a longer game... however there are reasons to be cheerful:
Fastest getting faster? Algorand is already the nicest crypto to use thanks to the speed of it's transactions - but it's getting an upgrade which should increase the Transactions Per Second (tps).
MichaelJordan.algo tweets a good summary:
https://twitter.com/AlgoFamily/status/1661922633284300800 Algorand projects that don't rely on Algo price: It's nice to see Algorand (with it's fast, cheap and final transactions) being used for something that isn't reliant on $ALGO price for it's value (especially at the moment!)
This is old news to many - but I've just properly looked into it...
Lofty https://lofty.ai is a way of buying a share in a real "bricks and mortar" property (in the USA only at the moment). You get an income from the rent from the property - and the actual 'share' token is an ASA that can be traded outside Lofty. The website is very easy to use (they even allow on-ramping - which is a big win for newbies).
An honourable mention to
Opulous - who are doing a similar thing - but with Music royalties - but I couldn't find a way of _actually_ buying anything on
https://opulous.org/ - so I think we're still early.
Gov.voi.algo also suggested checking out $CHIPS and $ZONE - and mentioned $COOP is "probably the first totally decentralized meme token".
A nice dApp stats page: See the lasts 1000 blocks by dApp provider (Tinyman, Folk, PlanetWatch, Vestige etc etc)
https://chaintrail.io/?blocks=1000 Algo Governance votes started 31st May https://governance.algorand.foundation/governance-period-7/period-7-voting-session-1 for the details - I think Octorand will be particularly interested in
Measure 5 - Should the NFT Rewards program be created with its pilot allocation starting in the next governance period?
and
Measure 6 - How much should be allocated to the NFT Rewards program pilot?
Until next week,
Morph and the Octorand Team
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2023.06.01 19:45 EpsilonX029 Crash error, need help solving issue
Every Compat is causing an issue and I'd really like to have it, but I'm not versed well enough to solve this. Please Help?
Crash log follows:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2023-06-01 13:38:47
Description: Mod loading error has occurred
java.lang.Exception: Mod Loading has failed
at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport([CrashReportExtender.java:55](https://CrashReportExtender.java:55)) \~\[forge-1.19.2-43.2.11-universal.jar%23332!/:?\] {re:classloading} at net.minecraftforge.client.loading.ClientModLoader.completeModLoading([ClientModLoader.java:167](https://ClientModLoader.java:167)) \~\[forge-1.19.2-43.2.11-universal.jar%23332!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.lambda$new$2([Minecraft.java:585](https://Minecraft.java:585)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:imm\_ptl.mixins.json:client.MixinMinecraft,pl:mixin:APP:imm\_ptl.mixins.json:client.block\_manipulation.MixinMinecraft\_B,pl:mixin:APP:imm\_ptl.mixins.json:client.sync.MixinMinecraft\_RedirectedPacket,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:byg\_forge.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.Util.m\_137521\_([Util.java:438](https://Util.java:438)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,re:classloading,pl:mixin:APP:bettermineshafts.mixins.json:SuppressLogMixin,pl:mixin:A} at net.minecraft.client.Minecraft.lambda$new$3([Minecraft.java:579](https://Minecraft.java:579)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:imm\_ptl.mixins.json:client.MixinMinecraft,pl:mixin:APP:imm\_ptl.mixins.json:client.block\_manipulation.MixinMinecraft\_B,pl:mixin:APP:imm\_ptl.mixins.json:client.sync.MixinMinecraft\_RedirectedPacket,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:byg\_forge.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.LoadingOverlay.m\_6305\_([LoadingOverlay.java:135](https://LoadingOverlay.java:135)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.m\_109093\_([GameRenderer.java:885](https://GameRenderer.java:885)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_([Minecraft.java:1115](https://Minecraft.java:1115)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:imm\_ptl.mixins.json:client.MixinMinecraft,pl:mixin:APP:imm\_ptl.mixins.json:client.block\_manipulation.MixinMinecraft\_B,pl:mixin:APP:imm\_ptl.mixins.json:client.sync.MixinMinecraft\_RedirectedPacket,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:byg\_forge.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_([Minecraft.java:700](https://Minecraft.java:700)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:imm\_ptl.mixins.json:client.MixinMinecraft,pl:mixin:APP:imm\_ptl.mixins.json:client.block\_manipulation.MixinMinecraft\_B,pl:mixin:APP:imm\_ptl.mixins.json:client.sync.MixinMinecraft\_RedirectedPacket,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:byg\_forge.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.m\_239872\_([Main.java:212](https://Main.java:212)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) \~\[client-1.19.2-20220805.130853-srg.jar%23327!/:?\] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:27](https://CommonClientLaunchHandler.java:27)) \~\[fmlloader-1.19.2-43.2.11.jar%23101!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:30](https://LaunchServiceHandlerDecorator.java:30)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \[bootstraplauncher-1.1.2.jar:?\] {}
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) \~\[?:?\] {}
-- MOD everycomp --
Details:
Caused by 0: java.lang.reflect.InvocationTargetException at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:68](https://FMLModContainer.java:68)) \~\[javafmllanguage-1.19.2-43.2.11.jar%23329!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10([ModContainer.java:121](https://ModContainer.java:121)) \~\[fmlcore-1.19.2-43.2.11.jar%23328!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {re:computing\_frames} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {}
Caused by 1: java.lang.NoClassDefFoundError: com/simibubi/create/content/decoration/palettes/ConnectedGlassPaneBlock at net.mehvahdjukaar.every\_compat.forge.EveryCompatForge.lambda$new$7([EveryCompatForge.java:69](https://EveryCompatForge.java:69)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at net.mehvahdjukaar.every\_compat.EveryCompat.addModule([EveryCompat.java:123](https://EveryCompat.java:123)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at net.mehvahdjukaar.every\_compat.forge.EveryCompatForge.([EveryCompatForge.java:69](https://EveryCompatForge.java:69)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:68](https://FMLModContainer.java:68)) \~\[javafmllanguage-1.19.2-43.2.11.jar%23329!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10([ModContainer.java:121](https://ModContainer.java:121)) \~\[fmlcore-1.19.2-43.2.11.jar%23328!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {re:computing\_frames} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {}
Mod File: /C:/Users/Ethan/curseforge/minecraft/Instances/Modded 1.19.2/mods/everycomp-1.19.2-2.4.9.jar Failure message: Every Compat (everycomp) has failed to load correctly java.lang.reflect.InvocationTargetException: null Mod Version: 1.19.2-2.4.9 Mod Issue URL: [https://github.com/MehVahdJukaaevery\_compat/issues](https://github.com/MehVahdJukaaevery_compat/issues) Exception message: java.lang.ClassNotFoundException: com.simibubi.create.content.decoration.palettes.ConnectedGlassPaneBlock
Stacktrace:
at jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) \~\[?:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:137](https://ModuleClassLoader.java:137)) \~\[securejarhandler-2.1.4.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:137](https://ModuleClassLoader.java:137)) \~\[securejarhandler-2.1.4.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at net.mehvahdjukaar.every\_compat.forge.EveryCompatForge.lambda$new$7([EveryCompatForge.java:69](https://EveryCompatForge.java:69)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at net.mehvahdjukaar.every\_compat.EveryCompat.addModule([EveryCompat.java:123](https://EveryCompat.java:123)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at net.mehvahdjukaar.every\_compat.forge.EveryCompatForge.([EveryCompatForge.java:69](https://EveryCompatForge.java:69)) \~\[everycomp-1.19.2-2.4.9.jar%23273!/:?\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:68](https://FMLModContainer.java:68)) \~\[javafmllanguage-1.19.2-43.2.11.jar%23329!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10([ModContainer.java:121](https://ModContainer.java:121)) \~\[fmlcore-1.19.2-43.2.11.jar%23328!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {re:computing\_frames} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {}
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 407197840 bytes (388 MiB) / 2084569088 bytes (1988 MiB) up to 8589934592 bytes (8192 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 3600 6-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1660 SUPER Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x21c4 Graphics card #0 versionInfo: DriverVersion=31.0.15.1694 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.00 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.00 Memory slot #1 type: DDR4 Virtual memory max (MB): 28604.86 Virtual memory used (MB): 11274.75 Swap memory total (MB): 12288.00 Swap memory used (MB): 426.25 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8192m -Xms256m ModLauncher: 10.0.8+10.0.8+main.0ef7e830 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.3.jar eventbus PLUGINSERVICE fmlloader-1.19.2-43.2.11.jar slf4jfixer PLUGINSERVICE fmlloader-1.19.2-43.2.11.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.19.2-43.2.11.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.19.2-43.2.11.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.19.2-43.2.11.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] kotori\[email protected] [email protected] Mod List: YungsBetterDungeons-1.19.2-Forge-3.2.2.jar YUNG's Better Dungeons betterdungeons 1.19.2-Forge-3.2.2 COMMON\_SETManifest: NOSIGNATURE bettercrafts-1.2.0.jar bettercrafts bettercrafts 1.2.0 COMMON\_SETManifest: NOSIGNATURE v\_slab\_compat-1.19.2-1.4.jar Vertical Slabs Compat v\_slab\_compat 1.19.2-1.4 COMMON\_SETManifest: NOSIGNATURE naturalist-forge-3.0.3a-1.19.2.jar Naturalist naturalist 3.0.3a COMMON\_SETManifest: NOSIGNATURE paragon-forge-3.0.2-1.19x.jar Paragon paragon 3.0.2 COMMON\_SETManifest: NOSIGNATURE rsgauges-1.19.2-forge-1.2.18.jar Gauges and Switches rsgauges 1.2.18 COMMON\_SETManifest: bf:30:76:97:e4:58:41:61:2a:f4:30:d3:8f:4c:e3:71:1d:14:c4:a1:4e:85:36:e3:1d:aa:2f:cb:22:b0:04:9b mcwfurnituresbop-1.19.2-1.2.jar Macaw's Furnitures - BOP mcwfurnituresbop 1.19.2-1.2 COMMON\_SETManifest: NOSIGNATURE cookingforblockheads-forge-1.19.2-13.3.2.jar CookingForBlockheads cookingforblockheads 13.3.2 COMMON\_SETManifest: NOSIGNATURE YungsApi-1.19.2-Forge-3.8.9.jar YUNG's API yungsapi 1.19.2-Forge-3.8.9 COMMON\_SETManifest: NOSIGNATURE Powah-4.0.10.jar Powah powah 4.0.10 COMMON\_SETManifest: NOSIGNATURE additional-guns-0.8.2-1.19.2.jar Additional Guns additionalguns 0.8.2 COMMON\_SETManifest: NOSIGNATURE guardvillagers-1.19.2-1.5.5.jar Guard Villagers guardvillagers 1.19.2-1.5.5 COMMON\_SETManifest: NOSIGNATURE Steam\_Rails-1.2.6+forge-mc1.19.2.jar Create: Steam 'n Rails railways 1.2.6+forge-mc1.19.2COMMON\_SETManifest: NOSIGNATURE balm-forge-1.19.2-4.5.7.jar Balm balm 4.5.7 COMMON\_SETManifest: NOSIGNATURE cloth-config-8.2.88-forge.jar Cloth Config v8 API cloth\_config 8.2.88 COMMON\_SETManifest: NOSIGNATURE soundphysics-forge-1.19.2-1.0.18.jar Sound Physics Remastered sound\_physics\_remastered 1.19.2-1.0.18 COMMON\_SETManifest: NOSIGNATURE indreb-1.19.2-0.14.2.jar Industrial Reborn indreb 1.19.2-0.14.2 COMMON\_SETManifest: NOSIGNATURE nocubes\_create\_compats\_1.0.0\_forge\_1.19.2.jar Create Compats (by NoCube) acc\_nocube 1.0.0 COMMON\_SETManifest: NOSIGNATURE corpse-1.19.2-1.0.0.jar Corpse corpse 1.19.2-1.0.0 COMMON\_SETManifest: NOSIGNATURE FarmersDelight-1.19-1.2.1.jar Farmer's Delight farmersdelight 1.19-1.2.1 COMMON\_SETManifest: NOSIGNATURE torchmaster-19.2.0.jar Torchmaster torchmaster 19.2.0 COMMON\_SETManifest: NOSIGNATURE energyconverters-1.0.jar Energy Converters energyconverters 1.0 COMMON\_SETManifest: NOSIGNATURE wthit-forge-5.16.1.jar wthit wthit 5.16.1 COMMON\_SETManifest: NOSIGNATURE curios-forge-1.19.2-5.1.4.1.jar Curios API curios 1.19.2-5.1.4.1 COMMON\_SETManifest: NOSIGNATURE IC2Classic-1.19.2-2.0.5.jar IC2 Classic ic2 1.19.2-2.0.5 COMMON\_SETManifest: NOSIGNATURE advgenerators-1.4.0.5-mc1.19.2.jar Advanced Generators advgenerators [1.4.0.5](https://1.4.0.5)COMMON\_SETManifest: NOSIGNATURE deeperdarker-forge-1.1.6-forge.jar Deeper and Darker deeperdarker 1.1.6 COMMON\_SETManifest: NOSIGNATURE 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COMMON\_SETManifest: NOSIGNATURE SereneSeasons-1.19.2-8.1.0.24.jar Serene Seasons sereneseasons 0.0NONE COMMON\_SETManifest: NOSIGNATURE badpackets-forge-0.2.1.jar Bad Packets badpackets 0.2.1 COMMON\_SETManifest: NOSIGNATURE everycomp-1.19.2-2.4.9.jar Every Compat everycomp 1.19.2-2.4.9 ERROR Manifest: NOSIGNATURE netherdepthsupgrade-3.0.0-1.19.2.jar Nether Depths Upgrade netherdepthsupgrade 3.0.0-1.19.2 COMMON\_SETManifest: NOSIGNATURE OreBerries-Replanted-1.19.2-0.2.2.jar Oreberries Replanted oreberriesreplanted 0.2.2 COMMON\_SETManifest: NOSIGNATURE blueprint-1.19.2-6.1.2.jar Blueprint blueprint 6.1.2 COMMON\_SETManifest: NOSIGNATURE immersive-portals-2.3.5-mc1.19.2-forge.jar Immersive Portals immersive\_portals 2.3.5 COMMON\_SETManifest: NOSIGNATURE CraftTweaker-forge-1.19.2-10.1.44.jar CraftTweaker crafttweaker 10.1.44 COMMON\_SETManifest: NOSIGNATURE Mekanism-1.19.2-10.3.8.477.jar Mekanism mekanism 10.3.8 COMMON\_SETManifest: NOSIGNATURE MekanismGenerators-1.19.2-10.3.8.477.jar Mekanism: Generators mekanismgenerators 10.3.8 COMMON\_SETManifest: NOSIGNATURE forge-1.19.2-43.2.11-universal.jar Forge forge 43.2.11 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 scuba\_gear-1.19-1.0.5.jar Scuba Gear scuba\_gear 1.0.5 COMMON\_SETManifest: NOSIGNATURE jeimultiblocks-1.19.2-0.0.3.jar Just Enough Immersive Multiblojeimultiblocks 0.0.3 COMMON\_SETManifest: NOSIGNATURE client-1.19.2-20220805.130853-srg.jar Minecraft minecraft 1.19.2 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f cofh\_core-1.19.2-10.2.1.40.jar CoFH Core cofh\_core 10.2.1 COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_core-1.19.2-10.2.0.5.jar Thermal Series thermal [10.2.0.5](https://10.2.0.5)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_integration-1.19.2-10.2.0.17.jar Thermal Integration thermal\_integration [10.2.0.17](https://10.2.0.17)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_innovation-1.19.2-10.2.0.18.jar Thermal Innovation thermal\_innovation [10.2.0.18](https://10.2.0.18)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_foundation-1.19.2-10.2.0.47.jar Thermal Foundation thermal\_foundation [10.2.0.47](https://10.2.0.47)COMMON\_SETManifest: NOSIGNATURE thermal\_expansion-1.19.2-10.2.0.21.jar Thermal Expansion thermal\_expansion [10.2.0.21](https://10.2.0.21)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_locomotion-1.19.2-10.2.0.14.jar Thermal Locomotion thermal\_locomotion [10.2.0.14](https://10.2.0.14)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_dynamics-1.19.2-10.2.1b.14.jar Thermal Dynamics thermal\_dynamics 10.2.1b COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 TerraBlender-forge-1.19.2-2.0.1.136.jar TerraBlender terrablender [2.0.1.136](https://2.0.1.136)COMMON\_SETManifest: NOSIGNATURE BiomesOPlenty-1.19.2-17.1.1.162.jar Biomes O' Plenty biomesoplenty [17.1.1.162](https://17.1.1.162)COMMON\_SETManifest: NOSIGNATURE Compat-O-Plenty-1.19.2-2.0.1.jar Compat O' Plenty compatoplenty 1.19.2-2.0.1 COMMON\_SETManifest: NOSIGNATURE physics-mod-2.12.3-mc-1.19.2-forge.jar Physics Mod physicsmod 2.12.3 COMMON\_SETManifest: NOSIGNATURE moonlight-1.19.2-2.2.34-forge.jar Moonlight Library moonlight 1.19.2-2.2.34 COMMON\_SETManifest: NOSIGNATURE smarterfarmers-1.19.2-1.7.1.jar Smarter Farmers smarterfarmers 1.19.2-1.7.1 COMMON\_SETManifest: NOSIGNATURE ToolBelt-1.19.2-1.19.7.jar Tool Belt toolbelt 1.19.7 COMMON\_SETManifest: NOSIGNATURE ImmersiveEngineering-1.19.2-9.2.2-165.jar Immersive Engineering immersiveengineering 1.19.2-9.2.2-165 COMMON\_SETManifest: 44:39:94:cf:1d:8c:be:3c:7f:a9:ee:f4:1e:63:a5:ac:61:f9:c2:87:d5:5b:d9:d6:8c:b5:3e:96:5d:8e:3f:b7 firstperson-forge-2.2.0-mc1.19.2.jar FirstPersonModel Mod firstpersonmod 2.2.0-mc1.19.2 COMMON\_SETManifest: NOSIGNATURE notenoughanimations-forge-1.6.2-mc1.19.2.jar NotEnoughAnimations Mod notenoughanimations 1.6.2 COMMON\_SETManifest: NOSIGNATURE flywheel-forge-1.19.2-0.6.8.a-14.jar Flywheel flywheel 0.6.8.a-14 COMMON\_SETManifest: NOSIGNATURE alloyed-1.19.2-v1.5.jar Create: Alloyed alloyed 1.19.2 COMMON\_SETManifest: NOSIGNATURE create-1.19.2-0.5.0.i.jar Create create 0.5.0.i COMMON\_SETManifest: NOSIGNATURE create\_mechanical\_extruder-1.19.2-1.3.2.i.jar Create Mechanical Extruder create\_mechanical\_extruder 1.19.2-1.3.2.i COMMON\_SETManifest: NOSIGNATURE extendedgears-2.0.2-1.19.2-0.5.0.iforge-1.19.2.jarExtended Cogwheels extendedgears 2.0.2-1.19.2-0.5.0.iCOMMON\_SETManifest: NOSIGNATURE create-stuff-additions1.19.2\_v2.0.3a.jar Create Stuff & Additions create\_sa 2.0.3. COMMON\_SETManifest: NOSIGNATURE thermal\_cultivation-1.19.2-10.2.0.17.jar Thermal Cultivation thermal\_cultivation [10.2.0.17](https://10.2.0.17)COMMON\_SETManifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 AutoRegLib-1.8.2-55.jar AutoRegLib autoreglib 1.8.2-55 COMMON\_SETManifest: NOSIGNATURE Quark-3.4-402.jar Quark quark 3.4-402 COMMON\_SETManifest: NOSIGNATURE automobility-0.4.1+1.19.2-forge.jar Automobility automobility 0.4.1+1.19.2-forge COMMON\_SETManifest: NOSIGNATURE Oh\_The\_Biomes\_You'll\_Go-forge-1.19.2-2.0.0.13.jar Oh The Biomes You'll Go byg [2.0.0.13](https://2.0.0.13)COMMON\_SETManifest: NOSIGNATURE charmofundying-forge-6.2.0+1.19.2.jar Charm of Undying charmofundying 6.2.0+1.19.2 COMMON\_SETManifest: NOSIGNATURE expandability-forge-7.0.0.jar ExpandAbility expandability 7.0.0 COMMON\_SETManifest: NOSIGNATURE createaddition-1.19.2-20230507a.jar Create Crafts & Additions createaddition 1.19.2-20230507a COMMON\_SETManifest: NOSIGNATURE Crash Report UUID: 61ac9a3d-f4c0-4133-91f9-c69c8ea72cad FML: 43.2 Forge: net.minecraftforge:43.2.11 Flywheel Backend: GL33 Instanced Arrays
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2023.06.01 19:44 CalmGains Why LULU's earnings today will completely obliterate everyone
Lululemon (LULU) is scheduled to report its fiscal first-quarter results today. I expect LULU stock to likely go up due to revenues and earnings beating market expectations. Retail stocks have continued to come under pressure as economic headwinds coupled with inflation have intensified. Despite the current macro headwinds, Lululemon has been able to churn out robust quarterly earnings reports in FY 2022. Management now expects net revenue to be in the range of $9.30 billion to $9.41 billion, representing growth of approximately 15% y-o-y in FY 2023. The previous year saw $8.11 billion.
Analysts expect earnings of $1.96 per share compared to earnings of $1.48 per share from the same quarter last year. In terms of sales, they anticipate an increase of 19.24% over the prior-year period, coming to $1.92 billion. For the fiscal year, analysts expect a profit per share of $11.60, compared to $10.07 in the same period last year.
As you guys may already know, the company specializes in yoga products for Becky and workout gear, competing against industry heavyweights Nike and Adidas. The retail landscape looks more challenging for the remainder of the year.
Barclays noted in a May 2 research note that "consumers across all income brackets are pulling back" on discretionary products as inflation takes a chunk out of their wallets.
Meanwhile, analysts (that means you, right?) have been closely watching inventory levels as companies try to offload stockpiles of excess merchandise. Storage costs for those mountains of goods, and the promotions and discounts often needed to move them quickly, tend to weigh on profits.
One of the top retail sectors early in the year, footwear and apparel retailers, has started to show signs of weakness. Rival Nike (NKE) was downgraded to sell last week based on
a challenging outlook for its U.S. business and "choppy" recovery in China. Elsewhere, Foot Locker (FL) received a downgrade and price target cut from Citi based on price-sensitive consumers and an "unhealthy" U.S. athletic market.
However, some consumers plan on restocking their fitness gear with summer around the corner. Roughly 35% of consumers plan to splurge on apparel and 19% expect to spend big on fitness products this year, according to a
monthly McKinsey survey in May. That's up from April's results of 33% of consumers planning to splurge on apparel and 15% on fitness products, respectively.
Despite the choppy U.S. market, LULU stock received price target upgrades in late April as analysts are still positive on the company's overseas outlook.
TD Cowen raised its price target on LULU stock to 525 from 500 on April 27 and maintained an outperform rating on the shares. The firm noted it expects direct-to-consumers and e-commerce growing to 43% of sales and current trends "suggest a bullish read for the international mix shift."
That followed a Bank of America (BAC) price target upgrade on April 20, which lifted BofA's forecast to 450 from 410 but still chose to maintaine a buy rating on LULU stock. Lululemon continues balancing its historically grassroots-focused marketing program with "several more meaningful campaigns," the firm wrote. Bank of America noted Lululemon's "unique" membership program is gaining traction. And growth in China will be a key near- and long-term driver.
On April 18, media reports emerged Lululemon is looking to sell the at-home fitness business. Bloomberg News reported Lululemon was working with an advisor to solicit interest in the business. CNBC later reported Hydrow, a private startup that makes in-home rowing machines, has interest in a deal with Lululemon.
Lululemon previously announced at the end of March it was "evolving" its at-home fitness business strategy with plans to focus on digital app-based services. In its fourth-quarter earnings, Lululemon disclosed a $443 million impairment charge related to Studio Mirror, the company's streaming workout service.
Lululemon averaged 28.8% earnings growth over the past four quarters while revenue averaged 29.8% quarterly gains last year. The yoga company found its center and beat Wall Street earnings estimates the past two years.
As mentioned earlier, analysts expect Lululemon adjusted earnings to bolt 32.4% to $1.96 per share while sales sprint 19.3% to $1.924 billion.
FactSet forecasts same-store sales to rise 15.4%, slowing from the 28% growth last year and 27% growth in the fourth quarter, respectively.
In terms of TA, LULU stock formed a handle for a cup-with-handle base after breaking out on April 17. Shares fell roughly 9% from the buy point and are nearing the maximum 12% handle decline for the pattern. Lululemon stock tumbled 13% from its 386.80 buy point for its previous cup base on the weekly MarketSmith chart following its May 5 breakout. The move triggered the 7%-8% sell rule. LULU stock is hovering above its 200-day moving average but trading well below its 50-day line. Shares retreated the past week after slipping below the 10-day moving average on May 19.
For earnings tho, my research has provided me with a mix of bearish and bullish news. Just for fun I want to inverse my gut instinct that initially says "buy calls." So I'm gonna grab puts just
to see. That being said, it's up to you guys to read this and come to your own conclusions. IV is very high so it's better to go for a spread, regardless of what you choose. The average move with earnings has been about 10% so we might see a big move tonight. Grab your popcorn!
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2023.06.01 19:44 MysteriousLecture2 [Hire Me] A Verified Urgent Essay Writer (100%)
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