Criminal minds season 1 episode 18

The Umbrella Academy, Netflix Show and Dark Horse Comic

2013.05.23 22:55 The Umbrella Academy, Netflix Show and Dark Horse Comic

The Umbrella Academy, now available on Netflix, is about a dysfunctional family of superheroes — The Monocle, Spaceboy, The Kraken, The Rumor, The Séance, Number Five, The Horror, and The White Violin — who work together to solve their father’s mysterious death. Based on the Dark Horse comic series by My Chemical Romance's Gerard Way, this subreddit is for discussions, pictures, drawings, cosplays, news and anything else to do with the Umbrella Academy.
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2011.10.10 11:45 fromTO Mindhunter

Subreddit for the David Fincher Netflix show "Mindhunter". Synopsis: >In the late 1970s two FBI agents expand criminal science by delving into the psychology of murder and getting uneasily close to all-too-real monsters.
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2008.11.15 08:52 All things Watchmen

A subreddit about Watchmen; Graphic novels, Movie, and TV series
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2023.06.01 20:34 TheSpotlightNews WWE RAW May 29th, 2023 episode drew an average of 1.611 million viewers on USA Network and did a 0.52 rating in the 18-49 demographic.

WWE RAW May 29th, 2023 episode drew an average of 1.611 million viewers on USA Network and did a 0.52 rating in the 18-49 demographic. submitted by TheSpotlightNews to GreatnessOfWrestling [link] [comments]


2023.06.01 20:33 fishing_on_a_tree June calendar

June calendar submitted by fishing_on_a_tree to EmpiresAndPuzzles [link] [comments]


2023.06.01 20:33 TheSpotlightNews WWE RAW May 29th, 2023 episode drew an average of 1.611 million viewers on USA Network and did a 0.52 rating in the 18-49 demographic.

WWE RAW May 29th, 2023 episode drew an average of 1.611 million viewers on USA Network and did a 0.52 rating in the 18-49 demographic.
WWE RAW May 29th, 2023 episode drew an average of 1.611 million viewers on USA Network and did a 0.52 rating in the 18-49 demographic.
Previous episode (May 22) did an average of 1.638 million viewers on USA Network and did a 0.58 rating in the 18-49 demographic.
RAW had 1.642 million viewers in the first hour, 1.696 million viewers in the second hour and 1.495 million viewers in the third hour.
Previous episode (May 22) did 1.720 million viewers in the first hour, 1.692 million viewers in the second hour and 1.501 million viewers in the third hour.
  • according to Nielsen via Showbuzz Daily.
submitted by TheSpotlightNews to TheSpotlightNews_com [link] [comments]


2023.06.01 20:30 olivi__ Need advice on what to do with a “Backseat GM”

I need advice on what to do with a problem player before the campaign even starts.
DISCLAIMER: I’m submitting this for my friend/GM as she is not a reddit user :)
I have been planning a Scooby Doo themed DND campaign for nearly a year now. Our party is set to start playing in a couple weeks and we’re all really excited to start. One of my players, however, has decided to make my final planning impossible for the last few months.
This player has continuously butted in on my planning with ideas that I have had to shut down. She then gets mad that I’m not choosing to implement them as the GM. Most of the party grew up watching Scooby Doo and is well versed in the plot and episodes. Because of this, I’ve been open to some suggestions, but at the end of the day everyone else knows that it’s up to my discretion if I decide to add it into the campaign.
This player, however, believes that her suggestions should automatically be implemented even if it screws up my plans and plot lines. Most of the things have been small disagreements, but my final straw was her becoming increasingly more upset that I won’t start the campaign at level 1. Like I mentioned, I’ve been planning for nearly a year and dropping 9 levels would mean I would have to do so many rewrites right before we start. Her argument is that “every Dimension 20 campaign starts at level 1” (which I have told her is not the case and doesn’t matter).
We’re not going to be running it for a long time, so I decided, as Scooby and the gang are seasoned adventurers, everyone will start at level 10. She has not let this go and continues to argue that campaigns should start at level 1. Her input is constant and insistent and I don’t know how to tell her that this isn’t her campaign to plan.
Now for her character. She has complained in the past that she doesn’t like being a healer, and yet decided to play Daphne, her character, as a druid. She has since decided to add levels of Cleric, which I fear may be an attempt to push a religious arc that I had asked her not to do, as well as Barbarian for reasons I have not been able to understand. Keep in mind, in the past, she has been notorious for not understanding her character sheet and abilities/spells with just ONE class.
Am I being too harsh shutting so many of her ideas down? Is she going to run this campaign off the rails? I’m not sure what to do at this point and I’m at the point where it’s difficult to be nice about it.
(PS, the problem player is my sister)
submitted by olivi__ to rpg [link] [comments]


2023.06.01 20:26 GryphonKingBros Alternative Concept for Season 4: "Bilious Cataclysm"

Season Briefing "Alright Miners, listen up. The Rockpox situation just escalated. The lithophage comet has been caught in Hoxxes' orbit and is now circling the planet rather than passing by as R&D suggested. Considering the fragments of this vile rock are already doing enough damage, the consequences of allowing the comet to land on Hoxxes IV could be catastrophic. The comet's collision course with the planet is inevitable, so Management has approved the destruction of the comet in order to disperse the severity of the comet's impact. There are several mining rigs chipping away at the comet, though the task is proving difficult to say the least.
The fight against Rockpox has merely begun and we've got a lot of work to keep our planet clean. With the increased amounts of Lithophage meteorites impacting the planet, very few regions are safe from the outbreak. Most missions you embark on will have Lithophage running rampant, so stay on your toes. Additionally Rockpox has upped the ante with reports of several new lithophage-infested bugs. Expect some common threats to become a bit tougher to fight. News doesn't get much better from there as there are also reports of pure lithophage abominations. Be on the lookout for much larger parasitic baddies when cleansing the caves.
It's not all bad news however. R&D has been cooking up some new toys to help you combat the ongoing threat of Rockpox. With that said, these new toys are primarily designed to combat a particularly nasty parasite, but that's on a need-to-know basis and you don't need to know just yet. Nor will you want to know, because frankly it's some nasty stuff...
Last but not least, it is imperative that we keep the lithophage off the Space Rigs. Samples have been moved after a few outbreak reports, but the lost samples are still loose in the Rig. If you manage to find chunks of Lithophage, take them to the contaminant disposal receptacle near the drop pod and you'll be rewarded some performance points off the clock!
As always, Management sends their regards."
Synopsis Season 3 has been a blast, but it felt incomplete to some extent. Don't get me wrong, GSG did a wonderful job as always and it's very polished. It's just... Two zombies and an angry noodle? You'd think this space plague would put up more of a fight. I say it should. As much as I'd prefer a new theme, another two-parter is very welcome. The Rivals didn't need a part 2 and was likely either GSG unloading a few unfinished concepts that weren't ready in time and/or just trying to kill time while they got Season 3 ready. Season 3 on the other hand greatly benefits from a part 2.
I wrote up this literal document of ideas deadass months before the season teasers and announcement. GSG already has everything finalized, but regardless I wanted to share my ideas. Partially because I didn't want my ideas to go to waste, but mostly because I had a much darker and more grotesque vision of Rockpox with horrific mutations that leave the hosts in agony which I think are moderately better than what we got.
Hoxxes IV's condition The basic premise is that the lithophage situation has escalated and the comet is on a collision course with the planet, meaning the lithophage outbreak is spreading rapidly. In an effort to stop the outbreak once and for all, DRG has sent out mining rigs to chip away at the comet and destroy it piece by piece. As the season name implies however, the comet has been "vomiting" meteors more frequently as a result and some nastier parasites along with it, presenting cataclysmic results. In other words, DRG's efforts are resulting in a Bilious Cataclysm. While DRG attempts to destroy the comet, operatives on the planet must keep the infection at bay. That means more lithophage outbreaks and more lithophage enemies.
The main meat of the Season would be a significantly expanded roster of infected enemies and even some unique rockpox abominations made of lithophage parasites. In order to find said beasties, the Lithophage Outbreak warning is available in any biome. Obviously it'd be annoying to deal with Lithophage enemies everywhere you go, so there is still a small area on the map that has more outbreaks than others. All regions are capable of having a Lithophage Outbreak mutation but they are limited to one warning maximum. Meanwhile, epidemic zones will have two minimum and can have up to four maximum. You can encounter a very small handful of rockpox enemies on any mission (the game will decide which enemies are available in the spawn pool in the same manner as the appearance of excessive amounts of special enemies such as Exploders, Swarmers, Mactera, and Wardens) while the whole roster is limited to just epidemic zones. However, there is one exception:
The infection spreads With the outbreak worsening, Rockpox has been spreading rapidly. Not only that, but Rockpox Larvae have gone from spreading pathogens to Glyphid Grunts and Praetorians slowly through their environments to taking a figurative jump in evolution and a literal jump onto enemies. They will now actively target and infect (compatible) enemies like they do against the dwarfs. Any creature it infects will have their attributes enhanced, including both their strengths and their weaknesses. If you're unlucky enough to have a larvae find a tough host, it will turn into a Rockpox variant regardless of the spawn pool.
The Lithophage parasites have become more accustomed to Hoxxes IV's vast ecosystem and have begun burrowing into a variety of different hosts such as Glyphid Guards, Slashers, Acidspitters, and Swarmers, Mactera Spawn and Trijaws, Q'ronar Shellbacks, and even poor innocent Loot Bugs! Truly no creature is safe from this plague.
Also quick disclaimer: Use the Rockpox Grunt and Praetorian as a template for all of these enemies. All of the enemies will still have the glowing yellow cysts (weakpoints) that do critical damage when broken unless specified in the description of the enemy. Along those same lines, unless specified, all of these enemies have their normal abilities with the added Lithophage enemy stats. I say this because I'm afraid people are gonna think l'm not taking into account the fact that Rockpox-infected enemies tank 90% of all damage if you aren't aiming for the weakpoints. None of these enemies wil have only the one weakness mentioned. That's just a weakpoint special to the corresponding enemy *(e.g the Rockpox Guard has a weakpoint on the face but also has 3-4 cysts all over its body like Rockpox Grunts). There's a reason people didn't like Elites after all.
Rockpox Guard The infected Glyphid Guard has its front armor enhanced with it's face completely eviscerated with Rockpox in order to support its front armor. The front armor is impervious to damage, but is actively attached to it's face which is it's weakpoint. When it attacks, it will briefly latch onto its target and entangle them in Lithophage, rapidly infecting the target with Lithophage (increases lithophage status by 50%) before tossing them back. During this attack you can quickly kill the Guard by attacking the tendrils on its face.
Rockpox Slasher The infected Glyphid Slasher has it's sharp front legs enhanced with Rockpox. It will rapidly sprint around the room to dodge fire, before darting towards a target, quickly slashing them with it's bladed tendril arms, and then going back to dodging fire. Instead of stunning the target in place directly however, the Slasher will rapidly infect the target (increases lithophage status by 80%) which in turn can lead to indirectly stunning the target. The legs are a major weakpoint, but it's rapid movement makes it hard to hit. Whoever is targeted by the Slasher has the best opportunity to kill it due to its legs facing the target.
Rockpox Acidspitter The infected Glyphid Acidspitter has it's acidic saliva enhanced to fire three contagious Rockpox projectiles. A direct hit will immediately encase the target in Rockpox while hitting terrain will create a cloud of Rockpox to slowly infect nearby dwarfs (increases lithophage status by 15% per second, takes less than 7 seconds to ensnare them). The Acidspitter has more health than usual and behaves similarly to a Menace; it fires off a few shots before quickly repositioning with a much faster movement speed than its uninfected counterpart, though it obviously cannot burrow (comparable to how the Glyphid Spreader behaves, but more evasive).
Rockpox Swarmer Infected Glyphid Swarmers behave similarly to Rockpox Larvae. They spread infection through their attacks (increases lithophage status by 5% per hit), but do not burrow into your beard. Instead they will continuously nibble at your feet until you're helplessly ensnared in Rockpox and at their mercy. Killing Swarmers up close will result in being contaminated by the small amounts of pathogen they release (increases lithophage status by 10%, and only when killed in close proximity, the rockpox aoe does not linger).
Rockpox Exploder The infected Glyphid Exploder has enhanced their explosive tendencies to spread the infection. Instead of rapidly self-destructing, they have volatile cysts that slowly and methodically seep Lithophage pathogens by draining their blood until they die. They will remain in a stasis state until disturbed or burrow out of the ground nearby ready to strike, constantly releasing pathogens. Exploders move significantly faster than normal and will persistently breathe in your face and infect you with Rockpox once they get close enough (increases lithophage status by 20% per second when within normal detonation range) while still constantly following you.
Like normal Exploders, they are easily dispatched with just a few shots. However, like other Lithophage-infected enemies, their bodies are very strong and the cysts must be popped instead to deal significant damage. When killed, they will combust into a cloud of pathogens. As mentioned previously, the Rockpox infection will constantly drain the Exploder's health over time until they collapse. If they die of their own doing, they won't leave behind any pathogens. Once their health is depleted, they will have nothing left in their body to release.
Rockpox Oppressor The infected Oppressor has impervious armor like it's uninfected counterpart. Unlike its uninfected counterpart, their weakpoint isn't in the rear (though they are more susceptible to damage from the back) but rather in the front. Some areas of it's front armor are bloated by tumorous growths of Rockpox. These areas are weak (strength of Grunt armor) and can be broken away to reveal weakpoints. Breaking all the weakpoints shatters the front armor and reveals a grotesque wall of Rockpox. This will trigger the Oppressor to move significantly faster and attack much more quickly while seeping pathogens from it's mouth (melee attacks do not increase lithophage, but being within 3m of its mouth increases lithophage by 25% per second). Fortunately, it now has no impervious armor and cannot perform Sonic Stomp or Rage Quake.
Rockpox Spawn The infected Mactera Spawn has its abdomen enhanced with Rockpox to fire Rockpox Larvae, instantly ensnaring the target in Rockpox if it's a direct hit or alternatively releasing a Larvae onto the field if it hits terrain. Like the Rockpox Praetorian (correct me if I'm wrong but I'm pretty sure I observed this new behavior on the experimental build), it can launch larvae in conjunction with its normal projectile attacks at random intervals rather than this being a separate attack. It's abdomen is initially not a critical weakpoint, but it will unfurl it's abdomen into an appendage to launch Larvae. The appendage can be destroyed to disable it from launching Larvae and deal critical damage to the Spawn, similarly to a Goobomber.
If the Spawn dies with the appendage still intact, it may perform one final gruesome attack by extending it's abdomen appendage up to it's mouth, horrifically reaching down it's throat, ripping out a bundle of spines, and tossing them vaguely in the direction of dwarves at a rapid speed as the poor Spawn helplessly flails through the sky and crashes to the ground like a Goobomber.
Rockpox Trijaw The infected Mactera Trijaw has it's abdomen enhanced like the infected Spawn, as well as it's projectiles. The Trijaw's projectiles will release pathogens on impact (increases lithophage status by 10% per second) and inject large amounts of Rockpox into targets if they hit directly (increases lithophage status by 70%). Like the Spawn, it will unfurl its abdomen to launch Larvae, however it will launch 2-3 at a time in quick succession. The appendage again can be destroyed to disable its Larvae throw attack and deal critical damage.
And once again, if the Trijaw dies with the appendage still intact, it may perform a final gruesome attack by extending it's appendage outwards, straightening it into a sharp spear, piercing the Trijaw's throat, causing the Trijaw to wail in horror and spew a barrage of projectiles out of it's mouth as the poor Trijaw flails through the sky before crashing to the ground.
Rockpox Shellback The infected Q'ronar Shellback has it's body enhanced head-to-toe in Rockpox, nullifying it's typical form of attack of rolling around a room attempting to ram it's prey. The Shellback's primary form of attack is instead it's Acid Spit attack which it will use to fire acidic bile that lingers on the ground. This bile will both slowly infect organisms (increases lithophage status by 5% per second) and dissolve their flesh. Alternatively instead of firing acidic pools of bile, the Shellback can let out a horrific gargling screech as it regurgitates dozens of Larvae out of it's mouth for several seconds. Unlike most infected organisms, there are no cysts on the outside of the body. Instead, a mass of Lithophage has grown out of the Shellback's mouth, meaning you have to attack while it attacks. On death, the Shellback will drool a pool of acidic bile.
Furthermore, the Lithophage pathogens have become more viral and deadly to the more common Grunts and Praetorians. Reports have miraculously identified grotesque proxies of the Lithophage infection; helplessly transformed after prolonged exposure to the parasites into cyst-coated rockpox delivery boys designed only to spread the virus. Stay on your toes and keep a puke bucket at the ready...
New anti-Lithophage equipment The situation may seem grim, but fortunately R&D has been cooking up some goodies to make exterminating the Rockpox Plague easier: the LithoGauge and the RAIL Cannon (Rebuke Artillery Ionizing Lithophage Cannon). The LithoGauge is a modification to the Laser Pointer that identifies what kind of Lithophage threat you're dealing with. Aiming at Rockpox will show a gauge underneath the targeted surface and slowly fill the gauge as it gathers information. The LithoGauge will only gather 33-50% of the outbreak data per infected area, meaning you'll have to scan all of them (if there's only one, it'll automatically be filled).
Once the gauge is filled, the Lithophage meteorites will be visible on the map and active cysts growing on Lithophage terrain will be visible to more easily locate and remove rockpox from the environment. Similarly, you can also scan a lithophage meteorite fragment to locate all other fragments in the area. Additionally, the LithoGauge can identify anomalies in Lithophage meteorite crash zones which is important for identifying a particularly nasty parasitic biomass that has been showing up recently. It's also what the railgun is for, but we'll get into that in a bit...
An evolving menace As mentioned, the Lithophage parasites are rapidly evolving and adapting to their new home. Parasites are growing larger and more deadly. Like their predecessors, they all are devoted to spreading the plague and stopping us from exterminating it. And in order for them to evolve into abominable monstrosities they must use a host organism as a cocoon. As mentioned previously, the short-ranged airborne Lithophage pathogen has been evolving to more strongly affect hosts. Those hosts are what evolve into larger parasites should they remain undisturbed.
Rockpox Grunt Envoy A grotesquely mutated Glyphid Grunt covered in a mass of cysts and tendrils. After prolonged exposure to lithophage parasites, these infected grunts have grown large masses of rockpox across their entire bodies and have no purpose other than to spread the infection as well as fertilize proxy host organisms. While idle, they will occasionally vomit up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If another envoy is nearby, it will approach and share pheromones and pathogens, fertilizing the organism. Since its covered head to toe in cysts, it's rather easy to dispatch. However, if it manages to get within 5m of a dwarf, it will immediately project a mass of tendrils at the target, wrap itself around them, and instantly down them before combusting, leaving a dangerous mist on the player.
Attempting to revive the dwarf will result in the rescuer being rapidly infected with lithophage (increases lithophage status by 40% per second) with an on-screen notification warning the rescuer to "Cure your teammate or wait out the infection." Meanwhile, the downed player has a timer visible on screen and over their player icon on the hud showing how long they have to wait for the infection to pass. To revive the player, you must either cure them via the LithoFoamer and LithoVac, wait out the mist for the infection to pass, or bypass the rapid infection via the Field Medic perk or a full team reviving the player simultaneously (for solo games, Bosco will ignore the timer).
Rockpox Praetorian Envoy A grotesquely mutated Glyphid Praetorian covered in a mass of cysts and tendrils. These praetorians serve as mobile cocoons for larvae to use to evolve into larger threats. While idle, they will wander around vomiting up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If it notices a dwarf, it will either quickly flee and burrow once out of sight to protect it's larvae or try to attack.
If it targets a player, it will beeline for them, starting at default movement speed but exponentially speeding up to as fast as Trawler. Similarly to the Grunt Envoy, it's much weaker than its uninfected counterpart, with as much health as a Glyphid Guard. If it manages to approach a dwarf, it will vomit a mass of tendrils to briefly strangle the target before downing them instantly and leaving behind a mist over the player. Like the Grunt Envoy, this makes the downed player a trap to others if they try to revive them before the infection is cleared. Unlike the Grunt Envoy, the Praetorian has a larger purpose to the parasites so it will either continue fighting or burrow away. If it spawns with a group of enemies, it will never burrow away. On death, it will either leave behind a swarm of parasites in addition to a contagious cloud of Lithophage or transform into a Lithophage Bellower (more on that further down).
Rockpox Loot Bug Envoy Though most creatures targeted by the Lithophage parasites are naturally hostile and aggressive making them perfect hosts to spread the plague, they've been infecting the helpless unsuspecting Loot Bug of all things. Infected Loot Bugs will behave normally with the only giveaway sign that they are infected being their desaturated skin tone and glowing cysts... as well as occasionally pausing to adorably sneeze like a sick kitten.
Unlike the other two Envoys, Loot Bug Envoys can serve both as carriers of the disease as well as cocoons for parasites to metamorphose within. So depending on their state of infection, they will do one of two things when attacked. If the infection is still early, the Loot Bug will simply drop gold and nitra, 1-2 parasites, and occasionally a plagueheart. If the infection is farther along (which is a very rare occurrence), the Loot Bug will immediately react to the damage by horrifically transforming into a Lithophage Bellower (more on that below).
If the parasites are able to complete their metamorphosis within the host, they will transform into one of five monstrosities:
Rockpox Grouser An impenetrable vine-like parasite that stretches down from the ceiling, announcing its approach with a loud creaking noise and distorted cackling. It will stare at its target for a few seconds before exhaling lithophage fumes onto the dwarf for 5 seconds. While it's mouth is open, you can do critical damage to it. Alternatively, you can also power attack it to cause it to cough and reveal its mouth earlier, but it will softly thrash its head back and forth making it more difficult to hit. Once its head is destroyed, the vine portion of the parasite will whip around wildly spewing blood-like fluid before rapidly retracting back into the ceiling and bursting once retracted.
Rockpox Quicksand A collective body of parasites that hides in rockpox terrain. It's invulnerable and nearly undetectable, with it's only telltale sign being it shifting briefly and releasing spores, until approached. When activated, it will writhe wildly, begin to glow, and reach tendrils towards dwarfs that are within 10m. Once targeted, it will follow the target for up to 30m.
Quicksand will either quickly whip a tendril at a target, knocking the target back as well as stunning it when it touches the ground, or latch onto and quickly drag them back to the Quicksand to be consumed. When grabbed, all equipment is disabled except for your pickaxe in which three hits or a power attack will free you and stun the tendril temporarily. If the tendril drags you all the way back to the Quicksand, you cannot escape and need to be rescued by another teammate. If no target is within 10m, it will simply writhe until a new target approaches. The tendrils have their own individual health and can be killed. The quicksand itself must be damaged in order to kill it. Once killed, it will liquify, bubble briefly, then dissipate into a cloud of toxic fumes.
Rockpox Deacon A large mass of parasites that has a chance to spawn from a larvae pod in place of a normal parasite. It will release a shockwave of lithophage that heavily increases lithophage status upon spawning. The Deacon will idly wander around at first. Once encountering a dwarf or being attacked, it will unhinge a large pair of jaws from the top of it's body, roaring wickedly to summon a small swarm of lithophage-infected enemies and briefly unveiling a writhing mass of glowing tendrils. Similarly to the Warden, you can kill the Deacon early on while it's still on it's own and weak, with the glowing tendrils being it's only weakspot that takes critical damage. Once it stops roaring, it will hide it's weakpoint, becoming heavily resistant to damage with it's outer armor shell, and approach the nearest dwarf. The only way to damage the Deacon after the war cry is by chipping away it's shell like any other armor plating on an enemy.
If it reaches a dwarf, it will latch onto them and take over all movement leaving the player helpless unless they have Heightened Senses. The player can resist the Deacon's influence by spamming A and D which will not only slow the Deacon down and throw off their aim but will break some of the Deacon's armor. The Deacon will ride the dwarf around firing their primary or secondary weapons for up to a minute until the host runs out of ammo or dies before seeking a new host. This of course means teammates will be forced to risk shooting their captured teammate both to save the teammate and eliminate the immediate threat. Deacons will not spawn in solo or in empty lobbies.
Rockpox Bellower An immature parasite interrupted during it's metamorphosis, it's body consists of an indistinguishable writhing mass of tendrils. It will rarely spawn in place of a Praetorian or Loot Bug Envoy's death. The Bellower will release an endless stream of parasites, draining it's health as body mass is lost. Once it's health gets low enough, either from spawning parasites or taking damage from the player, it will sprout long appendages and begin fleeing while bellowing loudly, summoning infected enemies to aid it. If it manages to get far enough away, it will burrow away. If you kill it before then however, it will trip and land on it's head kicking it's legs wildly, before finally combusting violently; shooting it's long limbs across the cave, dropping 3-5 plaguehearts, and converting terrain in a 5m radius around it into inert rockpox.
Rockpox Stalwart A stone biomass held together by lithophage that guards infected areas and serves as an alternative to the typical cleaning mechanics of infected areas. Unlike it's lesser kin, the Stalwart is incredibly powerful on it's own. While every other contagion spike is protected by an army, the Stalwart IS the army and then some. Unlike normal contagion spikes, the Stalwart is directly linked to the upkeep of the contagion zone and must be defeated in order to decontaminate the area. No amount of soap and water is going to clean up this mess.
Similarly to a Dreadnought, it has two large health bars, a shell and a core, that must both be depleted one at a time to defeat it. The Stalwart's shell is highly resistant to all damage except for Explosive, Armor Breaking, and Temperature Shock, and is weak to Rockpox Repellent Energy (more on that below) and Melee damage. Once it's shell is destroyed, it will reveal it's lithophage innards holding it together that can be damaged by any damage type. The general jist of things is that this enemy is incredibly powerful and difficult to defeat. It doesn't play nice by any means and that's the point. You MUST be prepared.
In order to combat this insane menace that'd bring a Glyphid Menace to tears, R&D has cooked up a powerful antibiotic formula that has a very destructive effect on Rockpox. Dubbed "Rockpox Repellant Energy," or R2 for short, this concoction has a similar effect to radiation, separating cells on the atomic level and dissolving most organic matter, Rockpox in particular, on the spot. It's so powerful that most Rockpox organisms can't survive even the smallest dosage (one shots EVERYTHING with Rockpox in their name). Of course there's one exception: the organism that's taken it's name literally and has its organic mass covered in stalwart stone (hence the name Stalwart).
Instead of calling a cleansing pod, you will call a RAIL Cannon Armory pod with special railgun weapons loaded with R2 energy used to fight the Stalwart. Be warned: these monsters aren't impenetrable and can be taken down by conventional means just as well as they can with R2 energy. These railguns are a privilege not a requirement, and frankly this stuff ain't cheap, so you only get one RAIL Armoury pod, two railguns, and two refills. The railguns have a limited ammo capacity and can only be refilled as long as spare energy is available in the pod. Make it count!
The Stalwart will emit gargling moans that echo throughout the cave like BET-C's distress beacon to announce it's presence. When approached or damaged, it will awaken unfurling into a gorilla-like posture before slamming the ground angrily and beginning its attack.
It has three phases: Incursive, Offensive, and Vulnerable. It will initiate its attack with either Incursive or Offensive.
During Incursive, it will gallop towards targets, or slowly crawl if climbing a vertical or ceiling surface. Once it reaches it's target, it will raise it's arms for 2 seconds before quickly slamming it's full dead weight onto the dwarf, dealing an incredibly dangerous blow to the target if it lands directly and heavy damage and knockback to anything else nearby. It will not shift targets and will continuously pursuing it's target for up to 30 seconds. Once it either reaches its target or gives up pursuit, it will switch to Offensive.
During Offensive, it will perform one of three abilities before returning to the Incursive phase: Guard, Rupture, or Scream.
When Guarding, it will raise it's fists in front of it, becoming 50% resistant to attacks from the front and regenerating up to 50% of it's shell health, and face the nearest player. While it becomes resistant in the front, it will become 50% vulnerable to all damage and 20% more vulnerable to it's weaknesses, both from behind, for the duration of the Guard ability.
When Rupturing, it will briefly plant itself into the ground and consecutively release 15 shockwaves of lithophage in different directions. The lithophage shockwaves will knockback dwarfs and heavily increase lithophage status. When it launches the shockwaves, it will become 80% vulnerable to all damage and 50% more vulnerable to it's weaknesses for the duration of the Rupture attack. Additionally, firing an aoe blast at it with the railgun will stun it and interrupt the attack, destroying the shockwaves in their tracks. The attack lasts only a few seconds, so there is a very short window to attack it.
When Screaming, it will roar at players for several seconds, releasing 7-12 parasites from it's mouth. Similarly to the Grouser, you can shoot it in the mouth to deal critical damage, damaging both the shell and the core. One impact blast from the railgun to the mouth will drop 2/3 of it's shell health and 1/10 of it's core health.
Once you destroy the shell, it will enter it's Vulnerable phase. The Stalwart will collapse for several seconds, falling off walls and ceilings if it enters the phase from that position, and reveal lithophage innards between it's shoulders, neck, and belly that can be damaged to deplete it's core health. It will then release lithophage fumes from all four weakpoints that heal small amounts of its core health. Damaging a weakpoint will disable the healing ability for a few seconds, meaning attacking each weakpoint equally will stop the Stalwart from healing outright for the duration of the Vulnerable phase.
Additionally, if you used a railgun at any point before the Vulnerable phase, the Stalwart will synthesize the energy into a resistance and create a protective field around it's weakpoints. If you fire a railgun at any of the weakpoints, it will reflect the blast, drain the railgun of it's ammo, and deal significant electric damage. You will have to decide if spending the railgun is worth it before the Vulnerable phase as you won't be able to use it during the Vulnerable phase until the next attacking phase if used prematurely; a simple but precarious dynamic to keep in mind. If the Stalwart isn't defeated during the Vulnerable phase, it will regain it's shell health and return to one of the two other phases.
Once defeated it will writhe wildly for several seconds, launching lithophage projectiles in a radius around it and emiting lithophage fumes in a large radius around it, before finally blasting apart and releasing a shockwave that cleanses the surrounding area and kills all lithophage in the area. If you are covered in lithophage during the shockwave, you will be instantly downed. You will be rewarded with 3-5 plaguehearts and multiple chunks of gold and nitra when it is destroyed.
Keeping the Space Rig Clean Last but certainly not least, after all the hell and destruction unfolding on the planet, you still aren't safe on the Space Rig. If you recall, R&D was housing several samples of Lithophage on the Space Rig. Likewise, I imagine you remember tapping on the tanks like children at an aquarium? Well turns out that it wasn't such a good idea because several samples were reportedly missing, meaning we have some stowaways on board. It was already hard enough to keep track of the samples that got out on their own accord, so keeping track of ones that escaped because "you hairy moronic midgets couldn't stop mucking with the damn biotanks," Management's words not mine, is gonna be even harder.
With that said, R&D has developed a simple contaminant disposal receptacle to toss any Lithophage gunk you find on the ship. Lithophage will randomly spawn in different nooks and crannies all over the Space Rig, hell the main area will look like the aftermath of a college party with how much junk lines the floor. And because you likely need some actual incentive, for every few chunks of Lithophage you throw away you'll get a reward ranging from credits to phasyonite to even overclocks and cosmetics.
Conclusion With all that said, it's clear that it'll take a village to keep our planet clean. So pull up your sleeves, slap on some gloves, pick your cleaning utensil of choice (guns included), and let's get to work, Miners!
submitted by GryphonKingBros to DeepRockGalactic [link] [comments]


2023.06.01 20:25 olivi__ Need advice on what to do with a “Backseat DM”

I need advice on what to do with a problem player before the campaign even starts.
DISCLAIMER: I’m submitting this for my friend/DM as she is not a reddit user :)
I have been planning a Scooby Doo themed campaign for nearly a year now. Our party is set to start playing in a couple weeks and we’re all really excited to start. One of my players, however, has decided to make my final planning impossible for the last few months.
This player has continuously butted in on my planning with ideas that I have had to shut down. She then gets mad that I’m not choosing to implement them as the DM. Most of the party grew up watching Scooby Doo and is well versed in the plot and episodes. Because of this, I’ve been open to some suggestions, but at the end of the day everyone else knows that it’s up to my discretion if I decide to add it into the campaign.
This player, however, believes that her suggestions should automatically be implemented even if it screws up my plans and plot lines. Most of the things have been small disagreements, but my final straw was her becoming increasingly more upset that I won’t start the campaign at level 1. Like I mentioned, I’ve been planning for nearly a year and dropping 9 levels would mean I would have to do so many rewrites right before we start. Her argument is that “every Dimension 20 campaign starts at level 1” (which I have told her is not the case and doesn’t matter).
We’re not going to be running it for a long time, so I decided, as Scooby and the gang are seasoned adventurers, everyone will start at level 10. She has not let this go and continues to argue that campaigns should start at level 1. Her input is constant and insistent and I don’t know how to tell her that this isn’t her campaign to plan.
Now for her character. She has complained in the past that she doesn’t like being a healer, and yet decided to play Daphne, her character, as a druid. She has since decided to add levels of Cleric, which I fear may be an attempt to push a religious arc that I had asked her not to do, as well as Barbarian for reasons I have not been able to understand. Keep in mind, in the past, she has been notorious for not understanding her character sheet and abilities/spells with just ONE class.
Am I being too harsh shutting so many of her ideas down? Is she going to run this campaign off the rails? I’m not sure what to do at this point and I’m at the point where it’s difficult to be nice about it.
(PS, the problem player is my sister)
submitted by olivi__ to DungeonsAndDragons [link] [comments]


2023.06.01 20:25 EvolutionRPGTAV Evolution RP 18+ Serious Roleplay Player Driven Economy Custom Scripts Player Owned Businesses

We are an 18+ inclusive FiveM roleplay server staffed by experienced RPers who share the common goal of creating and maintaining the best city we can by balancing fun, fairness, and uniqueness. We are constantly improving and welcome you to join our growing community. We are looking for serious roleplayers to come experience our city and hopefully make it their home. As part of our push for high quality RP, Evolution RP will be whitelisting effective 7/1 and applications are open now! We offer a range of scripts to help facilitate your roleplay. Whether your character is a hardened criminal, bubbly socialite, no nonsense cop, or anything in between you can find a place in our community. If you’re interested feel free to join our discord: https://discord.gg/EvolutionRPGTAV or check out our website: https://evolutionrpgtav.com/
submitted by EvolutionRPGTAV to GTAVRP [link] [comments]


2023.06.01 20:24 olivi__ Need advice on what to do with a “Backseat DM”

I need advice on what to do with a problem player before the campaign even starts.
DISCLAIMER: I’m submitting this for my friend/DM as she is not a reddit user :)
I have been planning a Scooby Doo themed campaign for nearly a year now. Our party is set to start playing in a couple weeks and we’re all really excited to start. One of my players, however, has decided to make my final planning impossible for the last few months.
This player has continuously butted in on my planning with ideas that I have had to shut down. She then gets mad that I’m not choosing to implement them as the DM. Most of the party grew up watching Scooby Doo and is well versed in the plot and episodes. Because of this, I’ve been open to some suggestions, but at the end of the day everyone else knows that it’s up to my discretion if I decide to add it into the campaign.
This player, however, believes that her suggestions should automatically be implemented even if it screws up my plans and plot lines. Most of the things have been small disagreements, but my final straw was her becoming increasingly more upset that I won’t start the campaign at level 1. Like I mentioned, I’ve been planning for nearly a year and dropping 9 levels would mean I would have to do so many rewrites right before we start. Her argument is that “every Dimension 20 campaign starts at level 1” (which I have told her is not the case and doesn’t matter).
We’re not going to be running it for a long time, so I decided, as Scooby and the gang are seasoned adventurers, everyone will start at level 10. She has not let this go and continues to argue that campaigns should start at level 1. Her input is constant and insistent and I don’t know how to tell her that this isn’t her campaign to plan.
Now for her character. She has complained in the past that she doesn’t like being a healer, and yet decided to play Daphne, her character, as a druid. She has since decided to add levels of Cleric, which I fear may be an attempt to push a religious arc that I had asked her not to do, as well as Barbarian for reasons I have not been able to understand. Keep in mind, in the past, she has been notorious for not understanding her character sheet and abilities/spells with just ONE class.
Am I being too harsh shutting so many of her ideas down? Is she going to run this campaign off the rails? I’m not sure what to do at this point and I’m at the point where it’s difficult to be nice about it.
(PS, the problem player is my sister)
submitted by olivi__ to DnD5e [link] [comments]


2023.06.01 20:24 EvolutionRPGTAV Evolution RP 18+ Serious Roleplay Player Driven Economy Custom Scripts Player Owned Businesses

We are an 18+ inclusive FiveM roleplay server staffed by experienced RPers who share the common goal of creating and maintaining the best city we can by balancing fun, fairness, and uniqueness. We are constantly improving and welcome you to join our growing community.We are looking for serious roleplayers to come experience our city and hopefully make it their home. As part of our push for high quality RP, Evolution RP will be whitelisting effective 7/1 and applications are open now! We offer a range of scripts to help facilitate your roleplay. Whether your character is a hardened criminal, bubbly socialite, no nonsense cop, or anything in between you can find a place in our community. If you’re interested feel free to join our discord: https://discord.gg/EvolutionRPGTAV or check out our website: https://evolutionrpgtav.com/
submitted by EvolutionRPGTAV to gtarphub [link] [comments]


2023.06.01 20:23 Wordswordz Seven of nine was entirely justified

I watched Picard after a long hiatus from trek. I stopped watching trek around s4 Voy, back when it was new.. so until Picard I had basically just watched TNG several times.
/Shame (I'm not a good trekkie.. I know)
Anyway, Picard made me change my mind, and catch up with the other iterations of the trek universe, and I started with ST: Voyager.
I could complain about plot holes for days. However, while watching Picard, I also indulged in Lower Decks. Which did all the complaining for me. So, I'll just get to the point.
S7E2-IMPERFECTION is essential viewing before watching Picard, bare minimum. Probably should watch most of season 6 just to see Seven's evolution with the Borg children. However to understand her rage, and the scope of justice involved in S3 of Picard. You really need to watch s7e2-imperfection.
I watched it twice last night, for the first time, and it is the only time in Voyager I have outright sobbed at the end of an episode.. both times. Just thinking about it actually makes me all emotional.
IMHO it is the most brilliant emotional plot to be written in the entire Voyager canon. Don't get me wrong, there are other important, well written episodes which cover important subjects, most of which illicit anger for regressive modern policy. I'm saying that for sympathizing with a character arc on an emotional level, and understanding her actions in Picard.. you must watch that episode. I wish I had seen it in order.
submitted by Wordswordz to startrek [link] [comments]


2023.06.01 20:22 EvolutionRPGTAV Evolution RP 18+ Serious Roleplay Player Driven Economy Custom Scripts Player Owned Businesses

We are an 18+ inclusive FiveM roleplay server staffed by experienced RPers who share the common goal of creating and maintaining the best city we can by balancing fun, fairness, and uniqueness. We are constantly improving and welcome you to join our growing community. We are looking for serious roleplayers to come experience our city and hopefully make it their home. As part of our push for high quality RP, Evolution RP will be whitelisting effective 7/1 and applications are open now! We offer a range of scripts to help facilitate your roleplay. Whether your character is a hardened criminal, bubbly socialite, no nonsense cop, or anything in between you can find a place in our community. If you’re interested feel free to join our discord: https://discord.gg/EvolutionRPGTAV or check out our website: https://evolutionrpgtav.com/
submitted by EvolutionRPGTAV to GTA5RP [link] [comments]


2023.06.01 20:22 SliptheSkid [Official] Trains Flames and Caves 1.18 Modpack Release!

[Official] Trains Flames and Caves 1.18 Modpack Release!

![img](ku1qi37k7g3b1 "Welcome to Trains Flames and Caves, a modpack that will ignite your senses and take you on a journey like no other! Your goal is to explore mysterious caves, overcome fiery trials, and engage with a hand-picked selection of technology mods focused on physical transportation and high quality animation. ")
https://www.curseforge.com/minecraft/modpacks/trainsflamesandcaves
TFC will be hosted by the University of British Columbia's Minecraft Club
Create your own tools with a re-envisioned Tinker's Construct, running in 1.18 with multiple expansions. Explore Thermal Expansion with a new coat of paint, its own 1.18 tweaks and unique addons. And lastly, enjoy fidgeting with an entire suite of Create mods and expansions, used to centralize the entire tech experience around the Create mod. Together, with their expansions and integrations, we have managed to create an unparalleled Minecraft tech experience that feels somehow just like vanilla, but with so many more options. But, it doesn't stop there. Ars Nouveau is also included, to provide a magic component. It also comes with multiple additions.
No more overpowered tech! No excessive technology options. Our technology additions, like everything in Trains Flames and Caves, was chosen with unity in mind to create a cohesive theme that is enduring, but also unique. Our custom structures and terrain create real, lived-in worlds and integrate blocks from other mods in a way that will encourage you to explore. Every world you make in Trains Flames and Caves is unique and beautiful, filled with surprises and things you likely have not seen in another modpack.
Additionally, the pack includes multiple designed modpacks that give players guidance, while rewarding those who go above and beyond. If you're an OG modpack player, you'll recognize thermal expansion and tinker's construct - but you've probably never seen em like this.
Features Include:
  • Custom Recipes, Textures, GUIs and more
  • Create and many additions
  • Thermal Expansion + Additions
  • Tinker's Construct + Additions
  • Upgraded Netherite
  • Ars Nouveau + Additions
  • Tetra + Additions
  • Ice and Fire mod
  • Integrated Structures
  • World Generation Suite (Terralith + Ambient Sounds + Incendium & Infernal Expansion)
  • Blue Skies
  • L_Ender's Cataclysm
  • Mowzie's mobs, Alex's Mobs, Born in Chaos and Aquamirae
  • Nutritional balance and multiple food addons
  • Multiple aesthetic alteration mods, such as Legendary Tooltips, Loot Beams, and more
Download the pack here! https://www.curseforge.com/minecraft/modpacks/trainsflamesandcaves We hope to see you there!
submitted by SliptheSkid to feedthebeast [link] [comments]


2023.06.01 20:22 Zykor27 Trauma Validation or Validation of Trauma?

So this is a weird crazy story/summary of life this far. I (28M) feel like I have been living my life with an absurd amount of masking. I set out on a spiritual awakening journey when I was 18 and started college, the first time I had ever been truly alone and truly started feeling that deep sense of loneliness. Which is what kicked in my spiritual awakening, by asking questions about who I was, why was I here and why did I have such a deep unexplainable yearning for "home" which was not "physically" attainable. Not a yearning for home in the sense of being with my family, but a deep, deep cry out from what I felt was my soul essence.
Fast forward through some heavy years of partying, clubbing/going to shows, drugs and alcohol. At 23, I met who is now my wife and the mother of my/our amazing daughter and through the 5 years we've been going through this human experience together, we both got a lot deeper and a lot more "serious" about expanding and opening up our spiritual bodies. We were kind of forced into delving DEEP into it because our first true "interactions/dates" were so deeply rooted in spirit that we (very fortunately) discovered/realized that we are cut off the same soul cloth and are infact soulmates/twin flames or whatever floats your boat for descriptions regarding life partners.
We have learned and discovered a lot about ourselves as well as a newly found perception of the outter world (largely influenced emotionally, spiritually, mentally by Ram Dass, Jack Kornfield, Dale RamDev. . . Spiritual Adepts/teachers, guides etc.) This absolutely transformed a lot of our inner and outer world (through disciplined routines and practices) for the better in a very beautiful way. Then in 2021 we moved to Idaho on an instinctual as well as an impulse decsion to be closer to my wife's side of the family out there, and our intuitive feeling of needing to go to the northwest part of the country. When we got there we were almost instantly met with extreme adversity and complications with my wife's health, our marriage, and life as a whole. So needless to say it was not the "change" we had in mind. Though we now see it all as the change/step that was necessary for self discovery and growth personally, together and as a while family unit. In late 2021 I was waiting for an orientation class for a new job and had to wait until the next class (2 weeks out) so while waiting two weeks, we needed money to eat and keep life running so I decided since I had a drill and basic tools I'd to do some side work/odd jobs (honey do list kind of things) to bring in whatever cash I could. This ended up blowing up in a beautiful way and I ended up quitting that new job on orientation day to set off and fully jump into the possible opportunity of working for myself. Now almost 2 years later and I'm still doing my own thing (bathroom remodels, tile, carpentry and flooring) and it's been amazing.
We also recently moved back home to Colorado and since we've been back it's been a struggle for a miriad of reasons, but the one struggle that I've found myself dealing with the most and is the heaviest emotion, is my own personal sense of validation. I actually just (today) realized that I have been chasing external validation for as long as I can remember (about 3-4 years old) While thinking about the current slump that I'm in I started thinking about what makes me "feel okay/feel like me" and most of those things are (now) related to my work. Building things for people, fixing things, repairs, custom furniture, etc. And then being validated by a "good job, we are so happy!" Kind of thing from my clients. Thinking further back before this and it's all been an ongoing search for validation through my external world. My party phase, the validation came from my knowledge of drugs, artists, previous party stories and a whole bunch of unhealthy methods and vices. Before that, through the beginnings of highschool getting into heavy drug use (psychedelics, weed and cocaine/stimulants) and partying I was a hardcore WoW gamer (big time raider in a progressive guild that sought to be the best in the game) and always sought out to be the best in my guild (for whatever role character I was playing). Seeking validation through being the best gamer. Before that I was obsessed with skateboarding, from age 9-16 or 17 I would strive to be the best skater in my school, at the skate park (within reason) and from my parents. I was small town sponsored (nothing really fancy, just discounted apparel/gear and occasionally a free board) And before that, but also mixed in through the years until about 20, I was huge on drawing mythical/fantasy creatures and characters and was pretty damn good. But looking back at all the "phase of interest transitions" I see one common goal. External validation through an attempt to prove myself in an outward expression/skill.
I was also looking back at the overall "emotional neglect" that I got from my parents (mom and step dad, bio dad left the picture when I was about 1, 1/2 ) And not to say that they were absolute assholes or anything like that, but they were very young (I was 2 and my mom was 18 when she met my step dad) and learning life for themselves. So I know that they didn't "intentionally" emotionally neglect me or invalidate me. But I wasn't good at the things they wanted me to do (playing tee ball/baseball as a toddleyoung kid) because my step dad was a huge baseball guy. And because I wasn't into or good at the things they wanted to see me do, I found my own interests, independently and amongst my friend group. However this caused parental tension because I was (in their eyes) becoming a hoodlum. Never got the acknowledgement or 'parental praise and proudness' from skating, drawing, playing WoW (step dad played too), obviously not for partying and doing drugs, but not even now. Not even as a 28 year old married man running my own business and father to a beautiful 3 year old daughter. Most of my side of the family disagrees with "entrepreneurship/self employment" because it isn't as "stable" as a corporate box job. - According to them, even though they've all been laid off at some point or another from corporations that are "never going anywhere, we have job security for life".
Sorry, tangent rants aside! I am now facing an immense amount of emotional pain/flashbacks for the lack of validation I have within myself. I am able to see and recognize the immense amount of growth I've undergone and the fact that I didn't die from drugs and partying and pushed through all of that to get where I am now. And I see that I have a shit ton to validate my own worth, I understand the growth that I've undergone and will continue to go through, but I absolutely struggle with giving myself credit, feeling okay with where I am. I can't help but feel like I'm not doing enough and always feel like there is something to do.
This morning I recognized that as an issue of control, and when I don't have the ability to control my volume/standard of output with "things to show" whether it be through work, hobby projects or anything else where I can do/build/repair something for someone. I get extremely depressed. And only really feel 'okay' when I'm doing things. I see this as a trauma wound that has deepend through my years and has gone essentially completely unacknowledged within myself. Until our TRUE spiritual journey began 5 years ago. I do not want to be mentally controlled or enslaved to the inner ego narrative that I'm not doing enough, but I have no idea how to truly accept myself. Accept who I was, who I am and who I'm becoming. I feel like I've just gotten so good at distracting myself by staying busy and constantly seeking validation through helping others that I have no idea who I actually am. I feel like I've been living the biggest lie ever and I've deceived everyone in my life but mostly myself. When I truly sit and think about what I truly enjoy for myself, I can't think of anything. Aside from the cliche of 'being with my family' (wife and daughter) which does truly bring me happiness. But I can't live in or hold on to "those moments" forever. And outside of them, or doing something for someone to give me that pat on the back, I do not have a damn clue who I am.
And I know that who I am is a culmination of everything I've done and am becoming. But that's still only validated through the external. And I know ram Dass would tell me to just let go and release the inner narrative to what is and just be in/of loving awareness. But, he too struggled with identity. Struggled with feeling like a phony and seeking external validation through experiences or services.
So if you made it this far, and have either evolved passed this state/level of emotional consciousness and awareness or you too are feeling the same. I'd love some tips, tricks suggestions or anything for how to help get through this obstacle of the human experience.
And because it was pretty long, and I jump around in here, if there's anything anyone wants further detail or clarification on, I'd be more than happy to attempt to fumble a rambling story again.
submitted by Zykor27 to traumatoolbox [link] [comments]


2023.06.01 20:21 EvolutionRPGTAV Evolution RP 18+ Serious Roleplay Player Driven Economy Custom Scripts Player Owned Businesses

We are an 18+ inclusive FiveM roleplay server staffed by experienced RPers who share the common goal of creating and maintaining the best city we can by balancing fun, fairness, and uniqueness. We are constantly improving and welcome you to join our growing community. We are looking for serious roleplayers to come experience our city and hopefully make it their home. As part of our push for high quality RP, Evolution RP will be whitelisting effective 7/1 and applications are open now! We offer a range of scripts to help facilitate your roleplay. Whether your character is a hardened criminal, bubbly socialite, no nonsense cop, or anything in between you can find a place in our community. If you’re interested feel free to join our discord: https://discord.gg/EvolutionRPGTAV or check out our website: https://evolutionrpgtav.com/
submitted by EvolutionRPGTAV to FiveMServers [link] [comments]


2023.06.01 20:17 Qdot_ Economic wash/pack house design

Hey guys!! First year market gardener, our season is doing well enough that I would like to increase production next year.
I’m looking to get ideas for a cheap (but quality) wash/pack house design. It needs to include cold storage. Does anyone have experience converting a tunnel into one, or using a manufactured shed? Or did you just build it from scratch?
We have an 18*36 second hand greenhouse I would consider converting if we got a new high tunnel with a state grant. We got it for $1,000, but have not run electric to it and it does not have its own water hookup.
What do you have, how much did you spend on your set up, what would you do differently? Were you able to get a second hand cold room? Would love to hear about it!!
submitted by Qdot_ to marketgardening [link] [comments]


2023.06.01 20:17 Robeardly Was able to snipe Shaq to replace Pingus finally

Was able to snipe Shaq to replace Pingus finally submitted by Robeardly to MyTeam [link] [comments]


2023.06.01 20:15 Alive-Ad-4164 That why Mahomes is the best player in team sports rn

That why Mahomes is the best player in team sports rn submitted by Alive-Ad-4164 to WhitePeopleTwitter [link] [comments]


2023.06.01 20:15 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers

For sale, for Steam gift cards (or gifted Steam Wallet balance):



For trade:
*tentatively up for trade, assuming I buy the bundle











































































WANT:


IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2023.06.01 20:12 psylus_anon Question About Watch Order and Relationship between SG! and Atlantis Shows

Please avoid spoilers for StarGate SG1 from season 8 onward or anything from Stargate Atlantis and other stuff.
Hello, I'm relatively new to Stargate. I watched the original movie a long time ago, but since Amazon has the Stargate franchise on its platform now I finally dived into the shows. I've been watching SG-1 and at the end of season 7 and start of season 8 they found the Ancient Outpost in Antarctica. I just started Season 8, episode 12, Prometheus Unbound, and they are planning a trip to go looking for the Atlantis Expedition that didn't report back since it's departure...
The thing is, I have no idea what they are talking about. Last I heard in SG1, they were still debating what to do about the research out post. Now all of a sudden there's an expedition. Did I miss something.... like an entire episode? Is this referencing Stargate Atlantis episodes? It's weird that they wouldn't even explain what happened on the SG1 show. Has Atlantis series started at this point? Should I watch Stargate Atlantis alongside the rest of SG1?
Please advise. I don't want to continue watching Prometheus Unbound if I've missed other things.
Thank you!
submitted by psylus_anon to Stargate [link] [comments]


2023.06.01 20:11 TheRealJaluvshuskies Semi-IF newbie 28F looking for tips regarding plateau halfway through - maybe do extended fast? Long post

(sorry if the title was word vomit)
SW: 185 CW: 160 GW: 136
28 F , 5 ft 3.75 in
Longest fast: ~72h (gallbladder surgery)
Plateau: 155-160lb for ~9 mo - since Sept 2022? When I reached size medium
Current eating window: ~1pm - 8pm

INTRO

I started IF I think sometime around (I think) August 2021. I started out slow (2-3 weeks per type) with 16:8, then 18:6, and then when comfortable, I moved towards 20:4 sometimes. No breakfast, drink black coffee, try to drink lots of water (I'm bad at it), and window started around 2-3pm and ended around 8pm. I still have dessert, way less than before, but still dessert
After a while, I learned how to listen to my body better about what I want to eat, and how much. Once I got to that point, I started allowing my eating window to be more flexible. Now I try to stop eating at 9 at the latest, occasionally it might go past on the weekend or if we're doing something social. For my first meal (lunch), I try to push it back as far as I can (3pm), but probably averages out to 1pm
EXERCISE: Definitely not helping my case, but very low. We used to play tennis and go to the gym but we come home after work and just don't want to do anything because then the day feels over by the time we get home. During work, every day, I get in a solid 30m walk every day. Also, I unfortunately work at a desk job. Weekends we like to take a walk sometimes

WHAT I'M EATING

Realistically, this isn't helping my case. But, I am eating way better than beforeLUNCH: We have a chef at work, so when I eat lunch, I try to aim for (in my mind) "half of a lunch". They have a huge variety and different menu every day, and I usually try to get a variety on a mini plate. Grilled chicken, salad, wraps, soup, turkey meatloaf, pasta, chicken tenders, rice, sausage, etc. I wouldn't be surprised if I'm eating 200 more than I expect
I probably have meat and carbs every day, and a healthy amount of broccoli every other day (praise our new air fryer). Salad not that much, but we do LOVE caesar salad (usually from a restaurant, not at home) which I know isn't very healthy
DINNER: At home, neither of us want to spend a long time cooking, like at all. Usually for dinner we'd have leftovers from eating out, or something frozen - frozen breaded fish (like costco's everything breaded cod), costco's seasoned salmon, tyson chicken, pfchangs beef and broccoli, bertolli chicken farfalle, etc. Sides could be broccoli, rice, or apple sauce. Sometimes a glass of skim milk with dinner, but usually water
DESSERT: I'm a huge chocolate addict. Usually I'll have a handful of hersehey kisses (5-8). Occasionally a small glass of sweet red wine, I also recently re-discovered chocolate covered strawberries so I made my own with very light chocolate drizzle
WEEKENDS: We like to eat 1 main meal on Sat and Sun (~2pm), and it's not skimpy. We like to eat out (pizza, burgers, etc). Also I usually get a latte on the weekend from the local coffee shop with skim & no whip (~300cal?)

STEPS TO GET OVER PLATEAU SAFELY

I looked around other threads, since this is apparently super common. I came to the conclusion that most people got over their plateau by doing a 48 to/or 72 fast
I know that if I'm not losing weight, then that almost always means I'm still eating too much. I already feel like I'm eating 1.5 meals / day with dessert and that feels bad (I'll blame America). Since this plateau has been so long, I'm starting to think that maybe there are other significant factors
I have many questions:
  1. Should I go back to 20:4? (4pm - 8pm) or will that not kickstart it?
  2. Should I just do 1x 48h fast and that will kick my weight loss in? Or do I need to do longer?
    1. Do I need to work up to it? (like do a 24h?) or get right into it?
    2. How can I safely prep, in detail?
    3. Should I be having tea, in addition to black coffee , water, and water with salt? Anything else? Anything for nutrients besides a vitamin D pill?
    4. After an extended fast to get over the plateau, then what? Should I be slightly stricter than before? (so like 3pm - 8pm)
    5. If I do an extended fast, does it matter what day I exercise (tennis or weights)? i.e. before, after, same day
    6. If I do this, would I only do it once a week? What about the rest - like 19:5?
  3. Where can I find a dumbed down explanation of the benefits of 24h fasting, 48, 72, etc?
  4. Is my very low exercise that's the #1 issue? i.e. should I start playing tennis every week Tu and Thurs? Obviously I know it'll help, but I'm not sure how much of this is the issue
Specific question about an extended fast:
I understand that anything past 72h requires doctor supervision, but what are the benefits exactly, and what is the reason that fasting for 2-3 days is safe? Maybe if someone has a legitimate source I can refer to (with simple explaining please)
A lot of the time when I mention fasting for a "long time" (anything 24h+), I feel like the immediate reaction from other people is that it seems unsafe. Probably common, and most people aren't educated, but I have never been able to answer actually how it is safe in detail
For example: "not eating for 2-3 days straight with only water is what some hikers do when lost, and then they go to the hospital after being rescued". What is the explanation for this? Probably missing some crucial details?
Alright thank you for bearing through this with me, I know it was a long read and probably too rambly also. I hope that I wrote all the important info, if anyone has any questions, I'll be happy to answer. And of course, I appreciate any tips and answers to my questions!
P.S. Currently reading through this post 6 benefits of prolonged fasting 24-72+ hours
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2023.06.01 20:10 Teh_Skully Well May Sucked, roll on June and lets have a look at who we face

First of all, I've gotta eat crow, I thought we'd have a month around .500, instead we end the month basically at .500, it was not good. So lets see how we can pick it back up as we hit the 3rd month:
Cards (25-32): So if you said this to me a month ago I thought it would be another easy series, but they've gone from one of the worst team in the NL to a team that got hot and keep trending upwards, its out first divisional series since we swept the Reds, and our 2nd series against the Cards, a 2-1 win is good momentum after the 2 game winning streak
A's (12-46): they've had the worst first 55 games in MLB history, they've won just 2 series. On paper this should be easy, realistically? "Steelering" comes to mind, we cannot afford to lose a series here I feel
Mets (29-27, current #2 WC): We end the home stretch with a tricky series against the Mets, we get to welcome Marte and Vogey back to the Burgh, and man its going to be tough, Alonso, Lindor, Marte, and that's just 4 big named hitters, then you see they have Verlander and Scherzer and you can expect at least one of them to pitch. If Keller has to go in a duel against either of them it could be a hot ticket to watch, just 1 win here would be handy, but don't be surprised if we get swept with their strength
@Cubs, and then home to them (24-31): Last in the division and had a bad May just like us, the question is as we hit the 3rd week of the month is who will be the team that bounced back better? Its not a make or break series, as we play them a week later, but it would be nice to get some games, if we have 6 games against them, getting 3 would be nice
@Brewers (29-26): Ah....Yes they've lost a few more recently, so yes they're on a small slump, but damn in between the two Cub series' we have to face the Brewers? Who were hot at the start of the season. The question for them is just like us: was April a fluke? This series could set up who is really going for the division this year, and being we don't play the Reds until August, it could be a vital match up. (we also start out home series against the Brewers on the last day of the month)
@Marlins (29-27, #2WC): Stallings isn't their starting catcher. he's posting a -0.4, did we do the right thing trading him? Still not sure, but when one of our key players during the start of the rebuild isn't even in this hot lineup then its tough. These guys are showing how a rebuild works and either we take games and put ourselves back into the WC talk, or we learn how a rebuild works
Padres (25-30): Ok what happened to this team? 10-16 in May and they have a tough schedule in June, so ending it against us and the Nats might be good for them, that's if they perform in the whole month, and we have to be the same, its hard to forecast what we need in this series, but the general consensus is we need to be playing .500 ball this month and if we get to here with a winning record then is it a bonus? Not to mention this series will be one of our last home series before the ASG and the break, so if momentum is rolling, we gotta keep it up
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2023.06.01 20:08 jimbobbypaul Ranking the Top 131 FBS Programs of the Last 40 Years: 85. Louisiana Tech

Main hub thread with the full 131 rankings
Louisiana Tech’s got an incredibly rich football history that I couldn’t believe while researching them. These are just a few of the players they’ve had in the last 30 years, not even 40. NFL Hall of Fame OL Willie Roaf (1989-92). WR Troy Edwards (1995-98) won the Biletnikoff Award in 1998. QB Tim Rattay (1997-99) finished his career with the 2nd most passing yards in NCAA history, in just 3 years. P Ryan Allen (2010-12) won the Ray Guy Award twice (2011, 2012). RB Kenneth Dixon (2012-15) broke the NCAA record for career TDs with 87. DE Jaylon Ferguson set the NCAA record for career sacks with 45. They even had LB IK Enemkpali (2009-13), who revitalized Geno Smith’s NFL career by punching him in the New York Jets locker room. And before the cutoff of this series, NFL Hall of Famers QB Terry Bradshaw and DL Fred Dean played for them.

Best Seasons and Highlights

1. 2012: 34. Louisiana Tech: 9-3 (12.042) 2. 1997: 26. Louisiana Tech: 9-2 (9.545) 3. 1999: 27. Louisiana Tech: 8-3 (9.149) 4. 2014: 39. Louisiana Tech: 9-5 (7.613) 5. 2019: 37. Louisiana Tech: 10-3 (6.188) 6. 1990: 35. Louisiana Tech: 8-3-1 (4.552) 7. 1991: 34. Louisiana Tech: 8-1-2 (4.549) 8. 2015: 48. Louisiana Tech: 9-4 (4.066) 9. 2016: 50. Louisiana Tech: 9-5 (0.236) 10. 1989: 44. Louisiana Tech: 5-4-1 (-1.569) 11. 2005: 47. Louisiana Tech: 7-4 (-2.989) 12. 2011: 53. Louisiana Tech: 8-5 (-3.475) 13. 2001: 59. Louisiana Tech: 7-5 (-7.855) 14. 2018: 68. Louisiana Tech: 8-5 (-8.212) 15. 2008: 62. Louisiana Tech: 8-5 (-9.691) 16. 2017: 66. Louisiana Tech: 7-6 (-9.923) 17. 1996: 57. Louisiana Tech: 6-5 (-12.911) 18. 2004: 65. Louisiana Tech: 6-6 (-13.772) 19. 1998: 63. Louisiana Tech: 6-6 (-14.167) 20. 1992: 64. Louisiana Tech: 5-6 (-15.760) 21. 2020: 89. Louisiana Tech: 5-5 (-17.370) 22. 2003: 79. Louisiana Tech: 5-7 (-20.759) 23. 2010: 80. Louisiana Tech: 5-7 (-22.310) 24. 2009: 91. Louisiana Tech: 4-8 (-26.877) 25. 1995: 76. Louisiana Tech: 5-6 (-28.345) 26. 2007: 90. Louisiana Tech: 5-7 (-29.165) 27. 2002: 89. Louisiana Tech: 4-8 (-32.400) 28. 2021: 109. Louisiana Tech: 3-9 (-38.713) 29. 2022: 118. Louisiana Tech: 3-9 (-41.486) 30. 2013: 102. Louisiana Tech: 4-8 (-41.915) 31. 2000: 99. Louisiana Tech: 3-9 (-44.020) 32. 1994: 95. Louisiana Tech: 3-8 (-44.390) 33. 1993: 103. Louisiana Tech: 2-9 (-52.842) 34. 2006: 114. Louisiana Tech: 3-10 (-55.710) Overall Score: 9632 (85th) 
Out of 34 seasons played, 17 have been winning records, with 3 more .500 seasons. Not only that, they’ve won at least 4 games in 28 seasons, so 82% of the time they’re guaranteed at least a 4-8 record. That is remarkable consistency, especially for a team that’s never finished in the Top 25. LT’s always been “good” and never “great”, save for perhaps a few years in the late 90’s when they had an offensive explosion. Their 3 consensus All-Americans are Willie Roaf (1992), Troy Edwards (1998), and Ryan Allen (2012).

Top 5 Seasons

Worst Season: 2006 (3-10 overall, 1-7 WAC)
QBed by Zac Champion, the 2006 Bulldogs were anything but. Despite winning 3 games, they ranked as the 6th worst team in football, averaging just 18.6 PPG while giving up an NCAA-worst 41.7 PPG. They were feeling generous, providing most teams with their biggest margin of victory of the season. LT lost 7 games by 30+ points, and finished with a 23-50 L to 3-8 New Mexico State. The offense did have a few really good games. A 48-35 win over Utah State prevented LT from being last place in the WAC, thanks to 4 TD from Champion. WR Jonathan Holland caught 35 passes for 503 yards and 3 TD, and was drated in the 7th round of the 2007 NFL Draft.
5. 2019 (10-3 overall, 6-2 Conference USA)
In the opener against Texas, LT lost 14-45, but may have actually had the more talented defensive backfield than the Longhorns, who insisted on calling themselves “DBU”. CB Amik Robertson and S L’Jarius Sneed were both drafted in the 4th round of the 2020 NFL Draft, and combined for 8 INTs in 2019. DB Michael Sam added 3 more. After the loss, LT went on an 8 game winning streak to get to 8-1, although only 1 of those teams they beat finished with a winning record; Southern Miss at 7-6. After dropping a game to Marshall, they played 7-3 UAB for a spot in the C-USA title game, but down to their backup QB, LT could only manage 14 points in a 14-20 loss. A win over UTSA finished off the regular season at 9-3. In the bowl, despite a win, Louisiana Tech was not the focus of headlines, it was the ineptitude of Manny Diaz’s Miami (FL) offense, which completed just 15/34 passes for 227 yards and 2 INT in a 14-0 loss. The game was 7-0 up until the final 1:30, when LT QB J’Mar Smith ran in an 8 yard dagger. This was the first time EVER a G5 team shut out a P5 team in a bowl game. Smith finished a solid career, earning 1st Team All-CUSA with 2977 passing yards 18 TD 5 INT with 264 rushing yards and 4 TD. Amik Robertson was named a 1st Team All-American by FWAA.
4. 2014 (9-5 overall, 7-1 Conference USA)
This is what we call an up and down season. Armed with an unknown, but in hindsight stacked, offense and a feisty defense, LT would flip flop between big win and head-scratching loss throughout the year. Just a 2-3 start included a win over eventual 9-4 UL Lafayette, and losses to #4 Oklahoma and #5 Auburn, but also a 27-30 loss to FCS Northwestern State. They were fine in the C-USA, DESTROYING 7-6 UTEP 55-3, 8-5 Western Kentucky 59-10, and 8-5 Rice 76-31. The Rice win clinched a spot in the C-USA championship game, where LT posed a unique threat to 11-1 Marshall. Marshall had just lost to Western Kentucky, who LT beat by nearly 50 points earlier in the year. Up 23-16 at the start of the 4th, Louisiana Tech saw their defenses fall to a really good Marshall offense, who won the game 26-23 and won the C-USA title. The season ended on a high with a 35-18 win over Illinois in the bowl. Senior QB Cody Sokol finally got his chance to start after spending the previous 3 years at community college and Iowa, throwing for 3436 yards 30 TD 13 INT. His offensive weapons turned out to be LOADED. RB Kenneth Dixon had 1684 yards and 28 TD from scrimmage, and would break the NCAA record for career TDs with 87. WR Trent Taylor would lead the nation in receiving yards 2 years later with 1803, and WR Carlos Henderson would lead the NCAA in receiving TDs that same year, going for 1535 yards and 19 TD. Both were drafted in the 2017 NFL Draft.
3. 1999 (8-3 overall, Independent)
Gone were All-American WR Troy Edwards and coach Gary Crowton, but QB Tim Rattay still remained after throwing for 4943 yards and 46 TD to just 13 INT a year prior. What was the plan? Throw the ball, throw the ball again, and then throw the ball some more. Going full air raid, they averaged 52 passes a game compared to just 23 rushing attempts per game. After an expected 1-2 start, they headed to #18 Alabama to go to 1-3, except Rattay had other plans. Down 22-28, Rattay led LT to the Alabama 20 with just 1 minute left to play. Except, on the very next play he was sacked and went out with an injury. Fast forward a few plays later, backup QB Brian Stallworth was on for 4th and 23(!), lobbing up a pass for the 6’4 Sean Cangelosi who came down with the TD 28-28, with just 3 seconds to go! It wasn’t even over yet, as kicker Kevin Pond had missed 2 extra points in the same game, but nailed this one to win it 29-28. Alabama would go on to win the SEC title, while LT won 8 of their last 9 games to finish 8-3. Rattay finished 10th in Heisman voting, throwing for 3922 yards 35 TD and 12 INT, leaving as the NCAA’s 2nd all-time leading passer. WRs Delwyn Daigre, Sean Cangelosi, James Jordan, and RB John Simon had 1000+, 900+, 800+, and 700+ receiving yards, respectively. LT would go on to join the WAC and win the conference title just 2 years later in 2001.
2. 1997 (9-2 overall, Independent)
Tim Rattay took over the reigns at QB in 1997, and quickly found his favorite target in WR Troy Edwards. Rattay led the nation in passing yards, throwing for 3881 yards 34 TD 10 INT, while Edwards had almost 50% of the team’s receiving yards, catching 102 passes for 1707 yards and 13 TD, also ranking 3rd on the team in rushing with 190 yards and 3 TD on just 15 carries! Louisiana Tech had a 41-34 win over Cal, and 26-20 win AT Alabama, with the only losses coming to SEC runner-up Auburn and 13-17 to Arkansas. This was a young, but dangerous Bulldog team. Edwards would win the Biletnikoff the next year, having arguably the best season by a WR in college football history with 140 catches for 1996 yards and 27(!!!) TD in just 12 games. Not to mention, he also had 227 rushing yards and 3 TD on just 21 carries. Oh, and a punt return TD as well. That’s 2223 yards from scrimmage and 30 TD by a WR, who was also 4th in the nation in punt return average with 18.1.
1. 2012 (9-3 overall, 4-2 WAC)
This was during the swan song of the WAC, 2012, when everyone popped off to have their best years ever. Utah State and San Jose State’s best years were both 2012 as well, and both finished above LT. While those Rattay-Edwards teams had some great offenses, 2012’s was in another stratosphere, and might be the best offense you’ve never heard of. The 2012 Louisiana Tech team averaged 51.5 PPG, most in the nation. Yes, you heard that right, 51.5 PPG. That’s the 3rd highest since 2000, which is the furthest back CFB Reference’s team offense data goes. After a 5-0 start, they played against Johnny Manziel and Texas A&M in a game you might remember, where LT nearly came back from down 23-46 to lose just 57-59 after a failed 2 point conversion. Manziel had 576 total yards and 6 TD while LT QB Colby Cameron had 475 and 5. After a 9-1 start, the defense let them down against fellow WAC contenders Utah State and San Jose State, losing 41-48 and 43-52. The defense ended up being 6th worst in the nation, giving up 38.5 PPG.
QB Colby Cameron won WAC Offensive POTY, completing 69% of passes for 4147 yards and 31 TD to just 5 INT. RB Kenneth Dixon won WAC Freshman POTY, rushing for 1194 yards and 27 TD on 6.0 YPC. RB Ray Holley was a capable backup with 1064 yards and 8 TD from scrimmage, earning 2nd Team All-WAC. WR Quinton Patton was Cameron’s favorite WR, going for 1392 yards and 13 TD. The best player though, was punter Ryan Allen, who was a consensus All-American and won his 2nd Ray Guy Award, averaging 48 yards per punt, not that they were punting often though.

5th Quarter

Where does the 2012 offense rank among the best offenses in college football history in your opinion? Was it better than the Rattay-Edwards offenses? Why didn’t Rattay and Edwards work in the NFL? What do you remember about the Louisiana Tech teams listed above? And what does the future look like for a Louisiana Tech team that’s been facing stiff in-state competition from UL Lafayette and Tulane in recent years?
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